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Hectricity...

From the original Analog Industries archive. Some links and images from that era no longer resolve.

Hectricity…

Man, what a week. I’ve got about 85 things going on, and am trying to plow through it all. I had to get several of my photographs in to a state where they could be displayed for First Friday tonight, which involved drives to Mesa, several trips downtown, and haunting the aisles of Michael’s looking for frames for some time. If you’re in Phoenix, they’re at the Just Breathe Gallery (and, not coincidentally, yoga studio. Every building in that area is Business XXX + Gallery, so it’s not as strange as it sounds.)

That was a massive time suck, of course. I also had to go down to Chandler twice for things to do with our local Hackerspace, Heatsync Labs. This was a nerd-gasm of epic proportions, and the less said about it the better. But if you picture Phoenix as a person that is about 100 miles tall, we live around the eyebrows, and Chandler is that crust that grows on your feet if you spend too much time in a men’s locker room.

Also too, somewhere in there I managed to get 90% of the UI make-over for Replicant 1.5 done. This is our first semi-major update to Replicant, and since this is our most popular product, we’re rather reticent to add or remove any features. It won’t be a huge make-over like the BS1-BS2 jump. The things I know it will have:

1. New UI. It will be losing its algae-colored knobfest and getting a UI that is in line with Axon and D3. The general layout will remain the same, though, so there will be no learning curve.

2. MIDI Note Trigger. We are making it so you can fire the events with MIDI notes instead of the sequencer, if you want. Still working on the mechanics for this, but it should make Replicant play much nicer with swung (swinged?) material.

3. In addition to the bitcrush thing, we’ll be adding a sample rate reduction because, honestly, why wouldn’t we?

That’s about it for this update. The UI is the big part. It’ll also get the 64-bit Windows treatment, and get all the current VSTGUI and AU tech so that the 64-bit OS X port won’t be difficult when we’re able to do that. It’ll be a free update for all users.

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