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Even More Things...

From the original Analog Industries archive. Some links and images from that era no longer resolve.

It’s been a surprisingly busy time here in the new year, and I haven’t had the opportunity to sit down and do one of the big Things I Do that warrants a Real Blog Post. So I just keep dumping these little nuggets; thanks for being patient. Anyhow, in no particular order:

1. We’ve just updated Replicant OS X to 1.6.2 to fix a few problems the AU was having; notably, some users were losing their presets when installing or upgrading. Also, we’ve added back the mono->mono and mono->stereo modes. This update is in the AD store now. The Windows version is unchanged, and the VST on the OS X side is unchanged.

2. I’m just finishing up on a big contract UI I’ve been working on for the last month and a half, but can’t talk about except to say that it’s big and I’m just finishing up. I believe the company I did it for will announce it at NAMM, and I can speak on it at that time. It is an extremely cool concept, though, and it was a pleasure to do it. Wish I could show it off.

3. In other Wish I Could Show It Off news, making good headway on the next AD product, which will be what we call internally a “top line effect.” That is to say that it will be one of the non-traditional effects Audio Damage is best known for (c.f. Replicant, Automaton, Axon etc.) and in that light, it is a good one. I don’t normally make a habit of talking about these kinds of products until we have a working example in-house, since it’s not always clear they’re gonna do what our fertile imaginations have suggested they’ll do. Or that they’re possible to build at all. But as longtime readers know, I almost always show off these top-line effects once they’re mostly working, in order to gauge interest and get feature feedback, and we’ll most likely do that with this one, as well. It’s still a ways away; I’m working on new UI code, utilizing the new animation tools that Steinberg were kind enough to add in the latest VSTGUI SDK, while Adam continues his work in the 64-bit Salt Mines. He pretty much hates me, you, Apple, and the horse we collectively rode in on at this point, and I can’t blame him. But we’re making good headway; all the hardest ones have been done, and it should be smooth sailing for the next couple weeks until the whole line is built to current standards. Just in time for Apple to announce a new plug-in format or some other stupid shit, no doubt.

4. I’m starting to get more submissions for the AI Comp, all of which are uniformly awesome. You have just over a month remaining. I have also been thinking about the sleeves for the LP, and to that end have ordered the sample pack from Stumptown Printers. I would like to do these recycled sleeves with silk-screened artwork for extra arty-fartyness. As soon as the samples arrive, I’ll take them over to my screenprinter and see what he thinks about screening them. I’ll keep you informed on the progress on that front.

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