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The Current State Of Affairs...

From the original Analog Industries archive. Some links and images from that era no longer resolve.

A picture may be worth a thousand words, but in this case I’m just gonna have to prattle on for a bit, because we’re not ready to show off yet.

However, I’m pleased to announce that Kombinat is getting a much-requested refresh in the near future, in the form of Kombinat Dva. This will be a pretty big update to Kombinat, and will constitute a new plug as far as your DAW is concerned. (You know how we do that sort of thing by now.) It is getting several more algorithms of various fuck-up-ed-ness, a feedback control that is quite nifty, and a UI that is in line with Filterstation and Panstation. I have no idea on the timeline for this, but I’m about halfway done with the UI; then I hand it over to Adam for the new algos and to clean up the mess I made, and we’re off to the races.

In the meantime, Adam is bumping some of the older products to 64-bit. First up will be ADverb, because, well, it starts with A, and everyone knows A is first. We’re going to have nothing but refreshes and updates for the next couple months, so make sure you’re subscribed to the Audio Damage RSS feed if you’re waiting for a particular product. I only usually mail the mailing list if money is involved (that is to say, if it’s a major paid update.) Otherwise, all update announcements go in the RSS feed, which you can find here.

In other news, I’m putting the finishing touches on Location / Procedure / Experiment 2, the follow-up to this release. It will include the audio of Experiments 7, 8, and 9, a new Location (which I haven’t done yet), and two procedural work-outs from Max/MSP. For the latter, I will also provide the Max patches, both as stand-alone executables and as unlocked patches that you can “remix” with if you’re so inclined.

And finally, I’m closing in on the finish line for this iOS contract I’ve been laboring on for nigh on 4 months now. As such, I’m casting about for a new iOS project to take on. If you have an audio-based idea that you think should be realized for one or all of the iOS platforms, I’d love to hear about it.

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