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AU on Windows? Not as far-fetched as you might think...

From the original Analog Industries archive. Some links and images from that era no longer resolve.

Anyone that develops audio products for OSX knew long before the Intel Macs were announced that something was cooking, due to the many hints in the various SDKs that dealt with Intel chipsets directly. We mostly assumed that Apple would announce a version of OSX for x86 machines. Technically speaking, that’s exactly what they did.

As a developer, something like the following (which is in the AU SDK) can really give you the heebie-jeebies:

_**if (WantsRenderThreadID())
{
#if TARGET_OS_MAC
mRenderThreadID = pthread_self();
#elif TARGET_OS_WIN32
mRenderThreadID = GetCurrentThreadId();
#endif
}

**_The thing to note is the #elif TARGET_OS_WIN32 line. Why would there even be a mention of Windows in the AU SDK? There’s no reason for it unless someone at Apple is working on exactly that. Food for thought, anyways. What this really gives creedance to is Adam’s theory that Apple will ultimately release a customized version of Windows and call it a day.

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