Chris Randall: Musician, Writer, User Interface Designer, Inventor, Photographer, Complainer. Not necessarily in that order.
 
October 8, 2014

Sequencer 1 Now Available...

by Chris Randall
 



As the title says. We're "soft-launching" Sequencer 1 today, shipping on Friday. We got the first few units in the office today, and we're going to sell this little batch direct before we stock the retailers.

If you hit up the AD store, you can get a load of the feature list in the shipping v1.0 software. There is a fairly long list of feature additions that will be rolled in over the next couple months. The v1.1 version of the software, which isn't feature-complete or tested yet, has some ludicrously face-melting features that will essentially make this sequencer untouchable. Other than little stuff we've already mentioned, there are two marquee updates in v1.1 that will basically ruin all. I'm loath to talk about them at this point, as we haven't verified their stability yet, but... wow. Even I was amazed when Adam sprung this shit on me.

In any case, Sequencer 1 is, and will be for some time, our flagship product. We basically bet the entire company on this thing, and it needs to do well. If you live near one of our retailers you'll be able to check it out in person as we stock them. The manual will be up in the store by Friday, but honestly, it's pretty self-evident for the most part. If you're familiar with Elektron products, this will be a walk in the park for you.

If you have any questions about functionality or any of the features mentioned on the AD site, here's the place to bring it up.

 
September 18, 2014

Various Things And Stuff...

by Chris Randall
 



And now I want to start every sentence with a conjunction, in the hopes that it'll annoy Chris Killer. But that's just petty. Or is it?

Anyhow, this is my usual "here's what we're up to" post that I put up in lieu of having actual editorial. Adam is in Japan for the next few days for a well-deserved break from embedded programming, and I'm doing stress-testing on the (nearly) final software for Sequencer 1, looking for bugs. I made the video above while testing external sync and Seq1->Seq1 slaving. The video isn't meant to demonstrate those features, but rather while I was testing this nice little groove presented itself, and I thought I'd pop off a quick footage-chunk.

Other devs, do you find yourself making music while developing or testing? I do all the time. Most of the "experiments" or whatever I put up are exactly that: something I came across while either researching or bug-hunting. Another example of that very thing:



I wanted to test out the Granz Graf visualizer for M4L, and just threw a big stack of AD plugs in some various channels. Ended up accidentally a music. That's how these things happen, I guess.

As a return to the subject, a status report: Sequencer 1 is in production. It is being built by WMD in Denver. The PCBs have been made; they're waiting on the little octave up/down buttons, which are on back-order. The metalwork for the panels has shipped and should be here tomorrow or Monday. Software is in RC1. Basically, we're in it to win it at this point. Won't be long before you can buy this bad boy.

In other news, in the last few days I've sharted out a bunch of DRM removals and updates on the plug-in line (watch the Audio Damage Feedburner feed in your RSS reader of choice to keep appraised of that situation, or follow me on Twitter). I updated the UI of Automaton to be a little less Gameboy-hokey as well. Dr. Device today (barring unforeseen circumstances.) As with all of these, we're not doing any feature additions, strictly speaking, just bug fixes, DRM removal, minor graphic updates, signed installers, etc. So if you're not experiencing any issues with your particular iteration of one of our plugs, there's no real need to update.

So that's where we're at. tl;dr: Sequencer 1 a-building, will ship soon. Other shit.

 
August 26, 2014

Shitcockery...

by Chris Randall
 



The video above is outstanding. There's no other way to describe it. I'm not a big Goldie fan, being more on the Roni Size side of the fence when it comes to rollers, but the Heritage Orchestra performing Goldie, with that level of musicianship, and the joy the proceedings bring to the table, is a prime example of the Perfect Storm, where everything comes together, and the energy that it gives off is greater than the energy that went in to making it. (And that, in my opinion, is the definition of art, overall.)

I don't really have anything to say about the performance, because it is both objectively and subjectively outstanding. I do have something to say about this, though:



Here's the thing: it is perfectly acceptable to not like something. It's even acceptable to voice that opinion. Music, like anything creative, is a subjective endeavor. But that comment is a prime example of the form of Internet Fuckwittery we've come to learn is a byproduct of making cool shit. The Dunning-Kruger Effect in full force. (The tl;dr version: the Dunning-Kruger effect is a scientific study that proves the old saw that a fool is certain, while a wise man is full of doubt.)

In my various careers, I've run in to this a lot. There's the pedigreed version, in the form of the guy that writes reviews of records and live shows. There's the semi-pro version, where someone has enough knowledge to make music, but not enough to do it well, and becomes a self-taught expert on gear, but not its use. There's the fan version, wherein lyrics that were generally chosen for their ability to fit in to a rhyming scheme become the subject of debate and broad declaratives about an artist's state of mind. There's the Agile version, where stakeholders and user stories substitute for actually having a vision. It goes on and on.

Chris Killer is phrasing his comment in this form: "I am an expert on the live orchestration and performance of 90s drum 'n' bass, and this fellow needs to work at things a little while in order to properly meet my exacting specifications of what, exactly, constitutes same." Chris isn't, however, an expert on anything having to do with this performance. He isn't even a semi-expert. As far as I can tell, the only relationship he might have to this performance is that he bought a Goldie record once.

And there's the rub: it's okay to just say "I don't like this." Leave it at that. "In my opinion, this isn't done the way I like to see Goldie's music done." That's totally fine. Everyone's okay with that. But when you're all "I KNOW EVERYTHING THERE IS TO KNOW ABOUT THIS THING AND YOU DID THIS THING WRONG EVEN THOUGH IT'S YOUR THING AND NOT MY THING" you're running a serious risk of coming off like a fuckwit.

 
August 19, 2014

Notes In A Row...

by Chris Randall
 



The next big hardware product from Audio Damage, Sequencer 1, is about to go in to production (one could argue it has actually already entered that state, as the front panels were ordered and the 1st Article is being made). I've posted about Sequencer 1 previously here, and there is a lengthy thread (at the time of this writing 19 pages of discussion) on the Muff Wiggler forum here. There's no product page in the AD store yet, but that will be coming in the not-too-distant future, as soon as we have panels to do a proper product glamour shot.

Anyhow, the video above is the first of what will no doubt be many missives issuing from my office, now that the software is nearing completion. I wouldn't say we're at RC1 yet, but we're getting close; mostly just little esoteric things left. It is highly usable, and other than one major feature (the ability to update the OS from the SD card), it is actually shippable at this point. In the video, I'm demonstrating four key features: the ability to control Hz/V gear (to wit: the Yamaha CS-5), the live looping feature (functionally identical to the MIDI input feature in Replicant), the live ratcheting feature, and external sync (via Silent Way Sync and an Expert Sleepers ES-4, from Live.)

We wanted to do two things with this sequencer:

1. Take the normal concept of x0x note sequencing in the modular context and make it highly live-playable/tweekable.

2. Make a sequencer that could do the traditional Tangerine Dream/JMJ kinds of things one would expect, yet also be pertinent to modern-day electronic music styles.

That second one was inevitable, as Adam likes more traditional e-music, while I vastly prefer, as is apparent from what I make, modern house, minimal, and IDM. Making a sequencer that would please both of us was a difficult prospect, but we've managed it.

Here's a an ambient piece I did last week. Most of it is live tape manipulation, but the bassline is a four-measure pattern from Sequencer 1, and the percussion sounds are also triggered from the sequencer.



Anyhow, that's where we're at. Sequencer 1 will be US$599.00, and will be available starting in early October, direct from AD or via our many retail partners. This is the most ambitious product we've ever undertaken, and we're very proud of the result.

 
August 8, 2014

Monophony...

by Chris Randall
 



Well, that only took us a year, but it's finally out. We're pleased to announce Basic is now available in the AD store for immediate purchase.

You'll recall we've had two discussions on AI about mono synths, here and here.It's no secret that we have a hardware agenda, and that agenda includes eventual non-Euro releases. However, subtractive synths haven't been in our purview, and it's something we needed to learn how to do. While that was going on, I've been teaching at a local college, and via my own observation and discussion with the department head, it became obvious that beginning students have a hard time wrapping their head around Massive (which has every feature ever in the history of ever) or Monark (which requires an instanced host), and most of the synths that remake classics are so idiosyncratic their usage doesn't translate.

So, two goals: learn about how to do subtractive synthesis and performance-oriented MIDI handling in software, and make a synth for college-level sound design and synthesis classes that is easy-to-understand. Hence, Basic.

I also took the opportunity to try out a new UI style; it generally seems to be well-received, but we'll see how that goes. I borrowed heavily from the styles of FUI designers Ash Thorp and G-Munk for the look, and all deference is due to those two, men amongst men.

Basic is US$39.00 until Sept. 4th, when it goes up to US$49.00.
 

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