2010
This is the UI for Discord3, showing the granular engine. Click for the full size. Note that it's not 100% done yet. I'm still messing with the Chaos control drawing, but it's nearly there.
With the feedback, cross-feedback, and Chaos all amped, you can get some truly bizarre shit happening with this. With Chaos at its lowest setting, the granular pitch shifter functions like the other two shifters that you already know and love from the existing Discord2. Other than the addition of that engine and the entirely new UI (which will be carried over to some of our other products as we rev the whole line) the operation should be exactly the same. We changed the filter model a bit to better fit the context, so some settings you're used to in Discord2 might sound a bit different, but otherwise, it's all there.
Anyhow, we're in the home stretch now. Just tying everything together at this point; I'll put up a video when everything is working so you can see (and hear) the granular engine doing its thing.
2010
Being me, you can guess what side of the argument I'm on. As long as there isn't an unnecessary use of CPU cycles, I'm all for it. The current windmill I'm tilting away at is a real-time animated waveform display for Discord 3. As you all know, Discord is a pitch-shifter, so there's no earthly reason to have a waveform display in the UI. It would impart no information whatsoever that has anything to do with the plug-in.
Now, that fact in and of itself doesn't bother me, as I've frequently been known to make UI design decisions based upon aesthetics alone. (The 3/4 view of the original Dubstation would be a good example of such.) I'm of the considered opinion that if something looks interesting, it has a direct effect on the creativity pathways of the brain, and thus is a Good Thing.
Adam, being Adam, disagrees. Normally, I can just do what I want and he'll eventually come around, but this is an interesting case. Making an animated waveform display is a fairly complex process, and we'd have to devote a week or more of dev time to adding it. The main thing to consider is that once we've hacked the underlying framework in to shape, we'll have the waveform display for other plug-ins that might actually make use of such a thing, so it's not wasted development time really. It's just wasted on this particular plug-in that has no need for such a thing.
So, I put it to you, dear friends. Is a quixotic pursuit like this worth the dev time, overall? Do you find that you're more likely to go to a plug-in that has bells and whistles in the UI? Or do you just want the fucking thing to do its job and not do the Macarana every time you open its editor?
2010
Anyhow, we're mostly almost entirely somewhat back to normal now, and Progress is being made on various Projects. Adam just purchased the 64-bit dev box that he needed, and Discord 3 has a UI, although it's still missing some key ingredients that would allow me to show it to you (mainly a big bit in the middle, but everything around the edges is done.)
Phoenix, aside from what appears to be a rather dismal local music scene, seems to be a pretty slick city, too. I don't want to say that the old saw "if you're bored, you're boring" applies, but I'm finding plenty of cool little shops and restaurants. They're a bit hard to see because they're always behind a Chili's or a Circle K, but they're here. I will say the following: if you like pawn shops or yard sales (and I very much do) then this city is made of pure motherfucking win. I have a feeling I'm going to be sending a lot of records up to PDX for Jeremy's shop.
(Brief commercial interlude: Jeremy, the other half of RT60, a band you've never heard but know a lot about, has a record store now. Go shop there. Facebook page or Google maps link. Needless to say, it is in PDX, so fat lot of good it'll do you elsewhere.)
Anyhow, that's where we're at. I'll have a D3 UI to show off by the end of the weekend, but otherwise, science marches on.
2010
You can enjoy a video demonstration of the result here, and the complete write-up is here.
Just for the record, this is the sort of thing Adam does for fun and relaxation, which should give you a general idea of the AD working environment. It's a good thing we don't share an office, else he'd push that modular over on me the 3,000th time I played Killing Joke's "Extremities..." album. And crush me.
2010
I've got a lot more room here in the new joint than I did in our apartment in PDX, so I was able to drag some old boxes from storage back in to the light of day. Since they're all just marked "Studio (Fragile)" and obviously it's shit I didn't actually need at any point, I have no idea whatsoever what's in them, and opening them is like a combination of a somewhat dusty Christmas and a trip down an equally dusty memory lane.
The contents of one box are shown above. There are two rolls of exposed but undeveloped film, four mysteriously labeled DAT tapes, five cassette tapes, two of which are labeled with old SMG board roughs, four 5.25" floppies, three of which have Syntauri-related software on them, an original Gameboy, two Lomo cameras, boxed copies of the first AD product (Mayhem), iSynth, Pluggo, and Mode, a Windows XP full install, a copy of Cubasis AV, a battered SM58, and a Swiss Army watch.
And I have the temerity to call Adam a pack-rat. God only knows what's in these other boxes. Time to find out.
2010
All that aside, things have actually been moving along, despite my intermittent attention to this particular publishing medium, and the various hectic things going on elsewhere in my life. Discord 3 now has a granular shifting engine that Adam spent the last couple weeks building. Once we decide on the final UI, I'll unveil it here. Discord 3 will be a paid upgrade to Discord owners, and will be, I'm sorry to say, Intel-only for Mac users. Depending on how things go with something we don't fully understand at this point, it'll also be 64-bit, and will provide the base model for how the rest of the line is upgraded during the course of the year.
Also, too, the RT60 album is nearing completion. We have one last song to finish, and some incidental material, and we'll have ourselves a record. We haven't decided exactly how to proceed with that, but this thing is an analog-lover's wet dream (as frequent readers will no doubt know). Musically, well, you'll be able to be the judge of that sooner rather than later.
Otherwise, same as it ever was. I hope to report on Tuesday evening that I have finally moved in to our new house in entirety, and everything is back to normal. Thanks for your patience, if you're an AD customer or rabid AI reader. I did, in fact, manage to get my Computer Music column done in time for the deadline, so there won't be any pause in my missives on that front.
2010
Please note: heavy sarcasm.
We rolled in to Phoenix, went to the new place, and immediately proceeded to scream "FML" at the top of our collective lungs. I was hoodwinked but good on the rental, which is doublePlusBad because I usually have a good bullshit detector for that kind of nonsense. Long story short, we can't live in that joint, and the repairs to make it habitable would far outstrip its value. So, move along. Nothing to see here. (Sorry you unloaded the truck, Jeremy! I just loaded it again.)
In any event, we've found a couple new options that we're trying to expedite so we aren't, like, homeless and stuff. My wife is trying her hardest not to murder me (and mostly succeeding). In short, it's a cluster-fuck of pretty epic proportions, but the end is in sight. The crux of all this is that I'm still Out Of The Office, or even worse, as I don't yet have an Office to be Out Of. We're getting it sorted, though, and will hopefully be back to normal by the weekend.
2010
2010
As you have no doubt guessed by this juncture, there is a direct correlation between my lack of posting and the fact that we are moving on Saturday.
Point of order: while we joke about "let's just throw everything out and start fresh" when we're in the midst of a move, once you get of a certain age, and acquire a corresponding amount of shit, that's actually a fairly attractive option, and I half considered it for a minute.
Anyhow, long story short, don't expect anything from me for the next week. I may post intermittently, but it's unlikely, and I'm just warning you now. When I'm doing something like this, I don't really care what new blinkenlites were released, or whether Taylor Swift could conceivably be more banal if she really applied herself. (For the record, I believe there are unplumbed depths to her banality which we've only begun to explore.)
Anyhow, this is an open thread. The subject, at least at the start until we digress in an appropriately Salinger-esque fashion, is thus: what distracts you from making music, and why don't you beat whatever it is with a 9-iron?
2010
Things I Should Mention, In No Particular Order:
1. I totally forgot that Beatserv put up a new set last week or so. This is Detroit, and despite the name, isn't heavily compressed and slightly saturated 909 and 303 patterns, but is rather actual sounds of actual shit in actual Detroit. Interesting and inexpensive = purchase, in my book.
2. There is an extremely comprehensive shoot-out between Tattoo, AudioRealism ADM, and muTonic on Plughugger. He really took the time to get in to the nitty gritty of each product, and if you're still on the fence with respect to Tattoo, this may help you make your decision. My feeling, after reading the whole thing, was that you essentially need all three. Or I do, anyhow.
3. And finally, we are currently working on the final feature set for the Discord 3 update. We've decided on the general path, but Adam has to code up a couple of the blocks before we can make a final decision about what it's going to have in it. Suffice to say that I think most D2 owners will be extremely satisfied with this update, which is major, and will result in a Discord that is different from 2 as 2 was from 1. I'm working on the UI now, so here's where you come in. In the comments of this post, please put a link to your favorite UI, and a line or two as to why it's your favorite.
2010
This Canadian fellow, DJ Vespers, has quite a few tutorial videos on YouTube that are fairly instructive. One of them in particular interests me. The above is part 3 of a four-part series, where he makes a pretty interesting delay chain using Dubstation, Replicant, Ricochet, and a couple built-in effects in Live.
Note that we didn't have anything whatsoever to do with this; I just came across it in my normal daily travels of YouTube. The one on YouTube's site is in 720P, so I recommend going there if you want to be able to see what he's doing. The first two videos are instructive if you want to learn about non-destructive editing of audio files in Live, and the fourth one is about mastering. He's also got a few others in his channel that follow the same format.
2010
We have many, many things to deal with in the upcoming months with respect to Audio Damage. We have to touch our entire product line, and in the process we're going to be updating some products significantly, combining others in to single entities, and leave yet others pretty much alone except for the necessary 64-bit jank.
One of the things we've been discussing as we build a roadmap for this process is whether it makes business sense to continue to build PPC versions of our products. Obviously, there are no more PPC computers being made, so that's a point in favor of deprecation. There will never be a 64-bit version of OS X for PPC computers, and Apple, with the current version of Logic 9, has basically said they're done with PPC, at least as far as pro music users are concerned.
There are technical reasons for preferring to build Intel only; it's kind of tricky to make Universal Binary plugs, but obviously we do it, so it's not that tricky. But we can't really use the specialized instructions available for the x86 family of processors either. Obviously, the main technical hurdle to overcome is the fact that we'll be adding two new builds to the four we already have for Macs, versus adding one to the one we have on the PC side of things.
Obviously, I'm not bitching. If it was easy, everyone would do it, and I'd have to pay my rent by blanching fries or selling Meow Meow or something. I'm just looking at it from a resource allocation viewpoint. If we don't have to make and support PPC, we can concentrate on getting the Intel side of things really tight, and utilize the special instruction sets that are available for the Intel processors to improve CPU usage and do Fancy Things. (And the number of times I have to see "FUCKING APPLE!" in my Adium window on days Adam is building Mac shit will go down by at least half, theoretically.)
Many hosts are Intel only now, and obviously this is only going to be moreso in the future, as the current power of Intel machines diverges further from the final power of PPC machines. (This double-core MacBook Pro I'm writing this on absolutely smokes the most powerful G5s that were made, and it's only 3 years later. Obviously those G5s have a lot more I/O possibilities, but their days are numbered.)
Anyhow, if someone here can make a convincing argument for continuing to make PPC versions of our products, I'm interested to hear it, and we'll take it in to consideration, but for now we're strongly leaning towards killing PPC support (and anything prior to 10.5) as we move forward.
2010
What they wanted: a MacBook Pro with no keyboard for $799.
What they got: a big fucking iPod Touch for $499.
OMGWTFBQQ!!!!1111!! HOW COULD HE DO THAT TO US? OUR BELOVED STEVE!??!
Now, anyone who could possibly mistake me for an Apple apologist obviously doesn't know me or read anything I've written in the last... oh... 5 years. There is absolutely no way I will defend that company, in any way, shape, or form. But that said, I think that the iPad is exactly what it is advertised to be: a big fucking iPod touch. In that context, if you need a big fucking iPod touch, you're in good shape, because there is one now. If you don't, believe it or not, you don't have to buy one. There's no law that says you do.
For what I do, which is make music, and make software to make music, the iPad is pretty fucking cool, bordering on heaven-sent. I can easily think of about 20 ways this will be handy for me, and if you gave me a little time to think about it, I could come up with dozens more. For the times I'm not making music or making software to make music, I'm either sitting outside or sitting on my couch, staring at the tiny screen of my iPhone as I play games. This will be a nice replacement for that.
I'm not going to try to read anything else in to it. It's just a big fucking iPod. Peter Kirn would have you believe that the Sky Is Falling, but he obviously doesn't recall the original Mac, which was as closed as a computer can be, yet beget a fairly robust line of products. Besides, we've heard that story before.
How different would the stories be today if they had just called it the iPod Pro?
2010
As one of the business's worst-kept secrets, virtually everyone knows that Apple will announce a tablet computer tomorrow. Virtually everyone also knows that there won't be too many surprises. It's going to be, for all intents and purposes, an iPod Touch with a 10.1" screen, despite all the wishing for Amazing Things. (And, for the record, I'm fully prepared to redact this post the minute the announcement is made, and monkeys ride unicorns right over the rainbow that is shooting out of Steve Jobs' ass.)
Why am I posting this? Well, in addition to Apple, virtually every major computer manufacturer is releasing a tablet in the next two quarters. Acer, Dell, HP, Asus, and a slew of OEMs all have keyboard-less tablets of some form planned, ranging in size from 7" to 12". This form factor is going to be the Next Big Thing for the next year or so. I, for one, am fairly pleased with this event as I believe it is a useful form factor, both for music and real life.
We don't get to witness many major sea changes in the computer business (which is, for all intents and purposes, the music business these days). The original Mac, Windows XP, OSX 10.3, the iPhone, and that's about it. All else are variations on a theme. (One could make the argument that this tablet is just a variation on the iPhone theme, and thus a continuation of that theme.) When these things occur, they change the way we think about computing, and thus the way we think about making music. Of course, a guitar and an amp and a fair amount of time alone in your bedroom to practice will still get you the furthest in this business, but we all know that.
Anyhow, we're going to see some exciting shit in the next year, as all the tech companies take advantage of this new form factor. I predict that Jazz Mutant needs to port their shit promptly or they're gonna go out of business. I also predict that we'll see the mid-size music software companies taking the most advantage of this new form factor. But what I hope to see are some really intriguing new ways to make music on what is, for all intents and purposes, a new instrument that nobody knows how to play yet. I'm no Apple Fanboi. I generally like their computers and dislike their software. But in this one instance, I'm going to make an exception, because their ability to push the entire industry in a certain direction is going to lead to some exciting new shit for us as musicians.
EDIT: Matrix has an interesting bit about this very same subject on his site. There are polls and stuff. You can go there, then click to get back here, and thus enter a circular world of gear wankery.
2010
The coming couple of weeks will be fairly hectic, so don't expect me to put any lengthy missives up here unless the mood seriously strikes. We're moving from PDX to PHX on Valentine's day, and as any of you that have moved even a small home rig know, moving a set-in-place studio isn't an easy task, never mind all the other shit one accumulates in normal existence.
Luckily, I never truly un-packed from the last move, which was only a year ago. Plus, out of long habit and necessity, I have a fairly portable rig, so while it isn't quite as simple as slapping the covers on the racks and throwing them in the truck, it isn't that much more complex. Our home in Phoenix is a rental as well, where we'll be staying while we look at homes to purchase, so another temporary setup is in my immediate future.
Anyhow, a couple things are getting pitched, so if you want them and you're in the area, you're welcome to come and get them. The first is a Roland RD-250s digital piano. This is a fairly hefty beast, and would make a pretty good controller for someone (besides me.) Don't need it, don't want it, free to a good home, you carry it. It works fine.
Also headed out the door is a CME UF6 MIDI controller. This works fine but it is pretty beat up from use. Also, I don't have the wall wart any more, so you'll have to come up with one of those. (It uses a reverse-polarity 9V, so you can just do some surgery on any BOSS pedal adapter by cutting the wire and reversing the leads and you'll be good to go.)
Anyhow, both of those are free to the first person that can get over here and get 'em. I won't ship 'em so don't bother asking.
2010
1. Flamming when changing patterns, fixed.
2. The reset note for MIDI Note Sync mode wasn't working correctly, now fixed.
3. Digital distortion from the cymbal sound for some Logic users, fixed.
4. General stability and CPU usage issues addressed.
This update is now available for download from your Audio Damage account, and is recommended for all Tattoo users.
2010
I was trying like hell to come up with a better lead-in for this column than the incredibly prosaic "you kids today, you just don't know how easy you have it" but nothing's working, so I'll just out with it.
The "easy" I'm referring to is the re-mix, and its retarded foster child, the mash-up. Prior to the advent of the modern DAW, doing a remix was a big, big deal. A step-by-step process of a typical remix:
1. Book time in a studio that has two 24-track machines so you can make a copy of your 2" tape. Keep in mind that a roll of tape cost around a hundred dollars. If the song was recorded on an SSL board, you also needed to make copies of the 8" floppies for the recall and automation. Make a photocopy of the track sheet and throw that in there. Wrap the whole thing in several layers of tin foil and Fed-Ex it to the remixer.
2. The remixer then needs to book time in a studio. The first hour or so is spent biasing the deck to the tape. The next couple hours are spent making a facsimile of the original mix, and figuring out what the hell is on each track. (Since you only had 23 tracks to work with, it wasn't uncommon to have a couple different parts on any given track. The main instruments would have their own, but all the extra stuff would be somewhat jumbled.)
3. Now the real fun begins. Chances are just about 100% that whatever sequencer you're using isn't going to chase the SMPTE on the tape, because SMPTE and the chasing thereof was a very fickle thing. There were numerous tricks and tools to deal with this one particular aspect, and all of them would be applied. Eventually, usually, you'd get it working, and your sequencer (which was almost always either an Atari ST or a hardware unit) would be chasing the SMPTE and more or less in time.
(At this point you've burned at a bare minimum four hours of studio time, for a few hundred dollars.)
4. We'll leave out the middle part where the remixer does Things to make it a remix. Usually, it would be just that, a re-mix. If it was a "dance" mix, the drums would probably be replaced with other drums, but generally the main parts of the song would be left alone. Maybe some various other things would be added, but generally, you worked with what was already on the tape, and maybe just added a couple little things here and there.
5. You'll notice I didn't say anything about tempo or pitch. On a tape, the two are immutably tied. You couldn't change one without changing the other. Time stretching, when it came around, was such an incredibly tedious process that it wasn't often used except to get a loop to sit in with a song.
6. So, the remixer, in the interests of saving money (the more he spent on the studio time, the less he got to take home) would come in to the process with a fairly good idea of what he was going to do. If this involved lengthening the song, or changing the arrangement in any way, the process got truly silly. The method here would be to run the individual sections on to a master 1/2" (or 1/4" occasionally) tape, and get out the splicing block and razor blade. The word "edit" is not ill applied here.
7. Once all these pieces were assembled, if it was post-91 or so, the 1/2" master would then be run to a DAT and sent to the label. The label would then play it for the original artist, who (usually) got to approve or disapprove it. If the latter, it was generally shelved, as there was too much money involved to actually do all that over.
And my point in all of this? It's thus: you kids today. You just don't know how easy you have it. The only thing better about the pre-DAW era is that mash-ups were completely impossible to make, so we never had to find out what the vocals of "Closer" sounded like over the music of "In Da Club." The world was a better place.
2010
I find it interesting that I feel obligated to post on a more-or-less daily basis, as if Analog Industries was a real job or something. When three days skate by without a post, especially during the Blog-gasm known as NAMM, people start to think something's up. Let me be the first to state that nothing could be further from the truth.
First up, Tattoo fixes. We got the two violent offenders out of the way fairly quickly, but there are still lots of little issues that were discovered in the first days that need to be addressed. We're going to have an all-platforms update in a couple days that will address the couple of small problems with the sequencer. We're also still working on the dumb-ass Logic cymbal problem. (This one is tough because we can't replicate it here.) I don't know if I've mentioned this lately, but fucking Logic. We hates it, Precious.
I'll also take this opportunity to apologize for putting out a product that had such bad bugs in it. Normally, we'd expect one or two, and it's a pleasant surprise when it doesn't happen (which has occurred with a couple of products, but unfortunately not the majority) but Tattoo is so complex that no matter how much we tested, we obviously missed more than usual. We're getting them tamped down, though, and we'd like to thank all the early adopters for their patience.
Once we've got Tattoo running at high idle, we're going to do a round of updates on the whole product line (which should be a hoot, all twenty of 'em) and then on to other things. So, that's the foreseeable future for AD.
Speaking strictly for myself, my wife and I will be moving the second week in February. We just signed the lease on our new house (with pool, natch) in Phoenix, and the Big Move begins the 12th and continues until it is done. Expect to hear a lot about that.
As for NAMM, nothing really blew my socks off, just like last year. I think perhaps I've lost the ability to be easily impressed. Anything you see that blew you away?
2010
Just some quick off-the-cuff remarks about shit I've picked up recently. (Today, in fact.)
Novation Launchpad: I've only had this for a half an hour, so I can't really say "OMGWTF?" or anything like that. I will say that setup was easy as can be, and it Just Works. Having buttons to record and fire clips and scenes in Live makes a world of difference in the writing process. I imagine it'd be handy live, too, but obviously I haven't played any shows in the last hour, so I couldn't say.
Native Instruments Massive Threat: Picked this up this morning and went through all the patches. Despite the name, there are some surprisingly delicate sounds in this 200+ patch collection. I don't get why he put BPMs in the names of some of them; they're all host synced, so it's kind of silly. The wobble basses are quite wobbly. The first audio demo on the NI site is fucking hilarious, too. It's almost a parody of dubstep, it's so wobbly. I recommend a listen even if you're not in to that sort of thing. (I'm not.) Silly sounds that can instantly date your music aside, this is a very good sound set. The ones straight from NI are usually no joke, and this is definitely up to par. Strong "buy" recommendation at this point.
Native Instruments The Finger: This is a Reaktor patch they've made to work with Kore and Kore Player. If you don't have Reaktor (I don't) you can't actually edit the patches, which is kind of silly. If you never paid attention when it came out, it's essentially a set of FX patches for Kore/Kore Player that enable MIDI keyboard control of certain tempo effects. Kind of a slick idea, but I think it would benefit from being an actual VST/AU rather than a Kore patch. I'm not complaining, though. It's cool, and has given me some ideas for an AD product, which in and of itself is worth the price of admission.
The Usual Official "Caveat Emptor": I got The Finger and Massive Threat in an NFR trade. I'm the only blogger that seems to tell you guys this information, despite the fact that it is a law now, at least here in the US, but you always know where I stand, and I guess that's worth something.
And finally... Eos won an Editor's Pick award from AudioNewsRoom. Thanks to ANR for the props!
2010
If you're an Intel Mac user and you aren't experiencing any issues, there is no need to install this update.
In related news, it appears that all our products work fine in Logic 9.1 via the 32-bit bridge. We therefore officially add this host to our supported hosts. We will port the Mac side of things to 64-bit at the same time we do the Windows side. We have no timeline for that, except to say that it is In The Not-Too-Distant Future. We will almost certainly cease support for PPC Macs when we rev the products, and only offer 32- and 64-bit Intel versions, but we need to have further discussions before we commit to that course of action.
I will say that while the better G5 machines can certainly hang with the lowest Intel machines, and are still viable platforms for music creation, we are a small company, and thus we have to triage, and it is increasingly obvious that 64-bit plug-ins are more important to the consumer base than PPC-based plug-ins.


