2009
I just received an email that Plinkton was approved for the App Store. Now, rest assured that this blog won't turn in to an iPhone Cock Fest like other music gear blogs you know and used to love. It just so happens that all this coincided, time-wise, thus making the site seem somewhat iPhone-centric. Whatcha gonna do? I'll do a short video and explanation of what Plinkton does later today, but it should be on sale in the app store tomorrow morning for 99 cents. (Hit that image for a full-sized screenshot).
EDIT: It just went live in iTunes. Those of you that normally get AD NFRs and have an iPod or Touch running 3.0 or greater, feel free to hit me up for a promo code. Otherwise, go spend the same as half a can of Red Bull on a cute little generative app.
In other news, I'm pleased to report that Adam finally (thank all the gods) cracked the Preset Nut in Tattoo; this means that we can once again make forward progress instead of sitting around muttering. We'll begin to address the voices for their final "tune-up" shortly, at which point I'll begin dumping audio samples on you like nobody's business, and hopefully send the Windows version out to the testers (other than shamman, who gets late alphas) for an early beta go-round.
And finally, for those of you in the Pacific Northwest, we're going to do a couple low-key RT60 shows here in the very near future to take the material out for a spin around the block to see how it handles. The issue is thus: I realize that the readership of this blog is more or less 50/50 working pros to talented amateurs, and I'm wondering how interesting it would be to the readership in general to document the whole process here. By that, I mean detailed explanations of how Jeremy and I assembled our live rigs, the decisions we make in that regard, and the end results. I personally really only read music industry blogs that are about process (e.g. Stretta, Thomas Dolby, DJ Methodikal, just to name three examples off the top of my head, and that's, as you full well know, what I prefer to write about.
So I guess I'm wondering how interesting this particular process would be, and how much effort I should expend to creating a parallel documentation here. Thoughts?
Seriously, though, until they get their multi-touch shit sorted out, I don't want any part of it. The best Android phone, the Droid, hasn't been released yet, and is still only about half as cool as the original iPhone, hardware-wise. When they're at parity in features and function, we can talk.
-CR
posted November 4, 2009 by Chris Randall
I full on nose snort laughed about the iPhone Cock Fest. Gotta clean off my screen now.
posted November 4, 2009 by seancostello
Not so interested in iPhone apps.
posted November 4, 2009 by shamann
But not so much the micro details of recording but the broader ideas of what you recorded. Why and ambient album? What was the thinking behind the instrument choices, the recording process...?
posted November 4, 2009 by jbratteson
I suppose it likely depends on how well it's received, but do you have any plans to expand upon it? Maybe add some new tracks or sounds - and perhaps one or more additional 'plinkton' for sound generation purposes. I'd pay more for that sort of thing.
(Whoa. It just faded out when my phone went to sleep - nice touch...)
- Jeff
posted November 4, 2009 by Jeff C
Just D/Led it. Fiddled with it for a few moments. Liked it immensely. The transition between sound libraries is a bit harsh. I am satisfied with the hard coded dots flying around. I think that's a good compromise, but maybe tilt sensitivity for next version?
Also your website is blank on the app page :(
Plinkton: sounds really great. +1 on some tilt sensitivity and maybe even some dynamic speed changes based on iPhone tilt. I'd also pay $1 more (!!) for the ability to add my own samples. Any plans for that kind of thing? I like yours, but I'd love to add some vocal clips and my own recordings...
posted November 4, 2009 by MrBiggs
Once it has propagated a little bit, I'll poll for additions, that much is certain.
-CR
posted November 4, 2009 by Chris Randall



Have you thought about an app for Android?