Oct.8
2009
And Now For Something We Hope You'll Really Like...
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Click for full-sized.

With the caveat that the UI isn't 100% finalized, here you go. Have a gander at Tattoo, our first instrument. Some salient points:

1. No samples. This is a drum synthesizer. Each voice is purpose-built, as well, rather than just having a general percussion synthesis voice.

2. Every synthesis control has a sequencer attached to it.

3. If you own Replicant, you can immediately see how the randomization/likelihood works for each channel/voice.

4. The sequencer also outputs MIDI (in the VST only, of course) so you can use the randomization features in other drum synths or external hardware.

So, there you have it. We haven't decided on a price, and I have no idea whatsoever as to when it will be done. We've got the synthesis all in place, but not "tuned," and the sequencer is about 80% complete, but the hardest parts haven't been done yet.

Comments:
That's fucking lovely looking, even if I do resort to foul language.

Hurry up, please.



posted October 8, 2009 by Harrison74

Congrats Chris, looks great!

---Compression only on Output A?
---What other step sizes are there?

posted October 8, 2009 by idiotboy

oh and, how many plot points can be had on the envelopes?

posted October 8, 2009 by idiotboy
Yes, compression is only on one output. We figured if you were separating them at all, you'd be doing so with the purpose of applying effects to individual sounds.

The step sizes for the sequencer are 1x32, 2x16, 1x16T, 1x16, and 1x8T. Our assumption was that if you wanted anything more complex, you could hit it with MIDI. Rather than trying to make a sequencer that was all things to all people, we thought it would be better to make one that was very good at the most obvious uses. (The step sizes, by the way, are per-pattern, not per-channel.)

With the envelopes, they're hard-set. The curves can be dragged as you see fit, but most of the envelopes are just A/R. A couple are only R.

-CR

posted October 8, 2009 by Chris Randall

That looks like just about everything I could want from an AD drum machine. The random beats idea in the sequencer intrigues me, and I look forward to experimenting with it. I've been trying similar things recently myself when designing sequencers in Max, with varying levels of success. Replicant's randomisation is one of my favourite tools for spicing up otherwise dreary loops.

Mike

posted October 8, 2009 by Mike

Looks awesome! I cant wait to use it!! I am obsessed with drum synths. This may end up replacing uTonic for me!!

posted October 8, 2009 by ultramike
Lust. Plain and simple. I'm wondering (given I have a launchpad on preorder) if the sequencer is midi controllable, i.e. can one turn steps on and off remotely?

posted October 8, 2009 by Stefan Goodchild
Nope. Too many controls for that. 32 x 12 = 384, just for the selected notes. There's nothing in the MIDI spec that would allow something like that without going to NRPN data, and that would kind of defeat the purpose.

I'm sure it'll take about 30 seconds for someone to come out with a Max4Live step sequencer that works with the Launchpad, though, and this will respond to MIDI just fine. In fact, the mod sequencers will still do their thing regardless of whether the notes are sequenced internally or not.

-CR

posted October 8, 2009 by Chris Randall

Fantastic layout. Logical and clear with a flow that makes sense. Now ideally, the pattern and instrument selection (next/previous) is MIDI assignable, even though there is no visible button.

Do you think it would be more useful to have instrument parameter CCs that remain tied to the same controls as you change from kick to snare to tom, etc... or a new set of CC's for each voice, so that you can adjust the snares pitch in automation without changing to it's page? Both approaches seem relevant to different, well, approaches.

You should charge a little more than usual. This looks like a LOT of work.

posted October 8, 2009 by thesimulacre

The voices are very different, so one common CC set won't really work. (Also, having a common set means you have to be able to see the UI, and that kind of defeats the purpose of having MIDI CC in the first place.) Our normal MIDI learn is included, so you can assign the CCs as you see fit.

The patterns can be switched via MIDI note. The drum sounds are layed out exactly like a 909 (starting at C1), and then the patterns are switched with C3->D#4. Each preset gets 16 patterns and one voice layout.

(Also note that above the pattern switching mechanism are pattern clear, copy, and paste buttons; they're not in the UI currently because we're working on other shit.)

-CR

posted October 8, 2009 by Chris Randall

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