Jul.20
2009
We Now Will Accept Comments From The Gallery...
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Okay, it's been a long time since I've done this. While we're in our between-product-downtime, I'm going to open the floor to suggestions as to what Audio Damage should make next.

Obviously, we already have a fairly good idea of what we're going to be doing, but we haven't started yet, and that means we haven't actually committed yet. So there is a chance, however remote, that your idea could be better than our idea, and we'll do that next instead.

So, let's have it. The usual ground rules apply. For people that haven't been part of this before, posts like "A synth!!!111!ZOMG" are stupid and no one really cares, so don't bother. We don't do clones any more, so "you should make a clone of a Dingleberry 3000" is pointless. Tubes, spring reverbs, and tape emulation can't be done at the current state of DSP, at least not anywhere near something that could be considered worth a shit, and anyone that says otherwise is a balls-out liar or stone deaf, so don't bother mentioning tubes, tape, springs, or any combination thereof.

With that out of the way, bring that shit. What do you want to see us build?

Comments:
sequencer pitch shifter.

something in between BigSeq and Discord where you could sequence/randomize pitch shifting of audio (maybe constrain to scale) and do all that whacky arp stuff with audio.

posted July 22, 2009 by brettwiththedobro

Is it just me, or has the number of respondents that ignored the whole "we don't do instruments" bit been particularly high this time around?

posted July 22, 2009 by noisegeek
I never said we don't do instruments. I just said if you posted "make a synth" you were wasting everyone's time.

-CR

posted July 22, 2009 by Chris Randall

@TicTacShutUp Actually I have heard the URS EQs and have extensively used the Waves EQs. Both sound pretty good to excellent. What I was talking about was that pretty much every EQ algorithm is identical mathematically in how it filters the incoming signal. It either boosts a frequency or cuts a frequency. The difference in the sound of the OUTPUT (and where the magic sauce gets added) between the various EQs on the market is basically just proprietary smoothers and exciters and warmers. But at its heart the free EQ that you get with Fruity Loops and the EQ you get in the Waves Mercury Bundle are the same. The price difference is all in sonic excitement and marketing. Maybe one of the code jockey's around here could explain it a little more accurately.
Now when it comes to hardware, you're looking at materials the unit is made out of. How much O2 is in your wiring. Ambient temperature in your studio. Etc. That's why an "exact" Pulteq clone doesn't sound anything like an actual Pulteq. In hardware there are vast amounts of differences between EQs. Hence most studios have several. But in software, it comes down to ease of use for me. I want maybe two. A nice console styled one for tracking, and a more surgical detailed one for mastering. Maybe a graphic EQ for quick overall adjustments to a full album to bring it all together. I am perfectly happy with the sound of the EQ in live. It boosts, it cuts. I add my own softsat/bitcrush/harmonic excitement/whatever after the EQ. And I saved enough money by not buying URS or Waves to buy most everything that Audio Damage sells in the process.

This all doesn't mean I wouldn't buy an (or several) EQs from AD. I have bought a few other EQ plugs looking for one that fit my workflow. I just refuse to pay hundreds of dollars for a dongle and marketing.

-WGP

posted July 22, 2009 by wgparham

I'll take this opportunity to point out that, while some companies (namely URS and UA) can make headway making those sorts of things, the end of the market we generally deal with as a consequence of our pricing structure eschews paying for EQs and compressors in favor of the ones that come with their DAW of choice.

There are many reasons for this that should be readily apparent, and of course we have a fairly big slab of professional users who would certainly pay for an EQ, comp, or channel strip. It isn't, however, what we do, so any attempt at such a thing wouldn't do too well.

Besides, making and selling that sort of product isn't any fun at all. Since there is an accepted way such a product should operate, and you deviate from that accepted way at your peril (as we discovered with Rough Rider and Rough Rider Pro) then it leaves very little room for imagination, which is our bread and butter.

-CR

posted July 22, 2009 by Chris Randall

8 Step Bit Crush Sequencer.

Each step has it's own sample/bit rate control.

Simple. Easy. Love it.


posted July 22, 2009 by Ted Nugently

can you do a spatial plugin with split frequency bands -

kind of based on Kombinant - where you can turn bands on or off, then add different spatial, panning, doubling, width enhancing effects to each band

panning would need to have tempo sync options, width - also the difference between ducking the channel volume and actually taking the sound from one side and putting it over on the other side.

and also the frequency split point would need to have the option to modulate with LFO - again tempo sync option etc

there are some plugins like this, but none really do it all properly , and with an interface that doesnt suck - (yes KR springs to mind)

posted July 22, 2009 by Zero One

How about a random / genetic patch approach like Sonic Charge Synplant but hooked up to some of your DSP blocks. Maybe have a ronin style patch bay that can be used to reconfigure the blocks in different ways. I know you don't care for "randomize" type functions, but the Synplant approach allows one to reach usable and musical sounds pretty quickly.

posted July 22, 2009 by psylux
"8 Step Bit Crush Sequencer.
Each step has it's own sample/bit rate control."

i think that AD have this covered already.

posted July 22, 2009 by boobs

Melody is largely neglected by many computer musicians. What I would like is a counterpoint generator. Maybe give it the diatonic key, then for every MIDI note input it outputs a counter-melody. Can give it rules for tied notes, double length now and then, most often 5ths or 8ves, more 3rds and 6ths then 7ths, seldom a note more than 4 notes higher or lower than the last, &c. If it is a bassline fewer uses of 2nd and 7th degree of 8ve. &c.

Could be an audio synth-type thing, with random sounds within reason, or maybe all 5th and 8vs more sine waves, &c!??

Can give you the rules used by Renaissance composers if you want...

posted July 22, 2009 by druryjd

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