Oct.30
2008
BigSeq2 First Look...
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Development on BigSeq2 is proceeding at a break-neck pace; We've got the UI mostly done, and the sequencers themselves are mostly done. All the hard shit is done, essentially. Now it's just a matter of putting things together, "tuning" all the DSP, then doing the ports.

Click the image above for a full-sized version. Note that many of the placements are off, and this isn't a done final UI. But since we've been fairly open about this particular product from the beginning of design, I thought I'd just go ahead and show you where we're at.

EDIT: Okay, try this on for size. Assuming we don't have something to put in that empty hole that is causing so much distress, this is what it'll end up looking like, more or less. And now you know why I don't generally put up unfinished designs.

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Sheer fuckin dopeness!

posted October 30, 2008 by inteliko
GUI Design wise, I'd suggest moving the logo so that it's right above the Effect portion of the GUI, and then get rid of all that empty space above the Routing section.

The color scheme reminds me of some other developer, but I can't place who. It just seems sort of pastel and doesn't seem very Audio Damage-y.

posted October 30, 2008 by Funkybot

I disagree bot.

1.Functionality first and foremost. you know AD dont release shitty shit.

2. Looks, the BS logo is fly as fuck, the text next to it reminds me of the font on the tag on a pair of military BDU pants. Remember this aint CR and Adams first day on the job designing awesome UI's.

posted October 30, 2008 by inteliko

Oh, and go and early vote muthafuckas.

posted October 30, 2008 by inteliko
Looks cool, wasn't what I was expecting it to look like. Is anything going into the big blank area?

posted October 30, 2008 by shamann
There is nothing currently planned for the big blank space, but I have to leave space in these sorts of plug-ins in case we want to add something else later. I may tighten it up, but most likely what you see now is what will ship, with minor touch-ups. I kind of like the space; it keeps it from looking like a solid mass of controls, which is foreboding.

This plug-in occupies a kind of odd place, because it exists right on the cusp between our old VSTGUI-based plug-ins and all complex plug-ins to come out of our shop in the future, which will be built with our own Alpaca plug-in framework, and which have an entirely procedural OpenGL GUI.

(For those that aren't familiar with the terminology, "procedural" means we do it with math and direct drawing commands rather than by flipping PNGs around.)

Many of our more recent products, really starting with Replicant, have had procedural content in the UI. Automaton and BigSeq2 are interesting inasmuch as most everything except the background image is procedural. They are still built using VSTGUI, and the drawing commands essentially have to be done twice, once for GDI+ on Windows and once for Quartz. We're going to eliminate the middleman, basically, and talk straight to the graphics card. This has been a wish of mine for two years now, and Adam has finally caved in to my desires. We have two more products that will use VSTGUI with GDI+/Quartz, and after that we'll be washing our hands of it.

Now, it is worth noting that the environment in which I do my artwork largely informs what results. When using 3DS Max and Photoshop, you're more likely to see "hardware" style plug-ins. When we switch to a pure procedural environment, that hardware cloning look really sucks, and our products will have a modern interface that suits the environment. There will still be 3D stuff (quite a lot of it, actually, as OpenGL lends itself to that sort of thing) but you won't see the fake shadows and pseudo-knobs any more.

-CR

posted October 30, 2008 by Chris Randall

Love the style and design...looks great..

however, the 'dead' space is unavoidably distracting..

posted October 30, 2008 by quantize

Apart from the blue bit in the middle the GUI mostly resembles Ableton's Live.

posted October 30, 2008 by DaveAA
That's an interesting declarative statement. How do you figure?

-CR

posted October 30, 2008 by Chris Randall

Is it possible to change routing order ?. Looks nice, wonder how it will sound ;-D.

posted October 30, 2008 by route_electrique
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