2008
Here's a screengrab of Automaton chugging away in Live (which is, I think, apropos) along with its lil' buddy Dubstation. And here is an MP3 of what I was listening to when I took that screengrab.
Note a couple things: all four effects are being used, and I've got the unit running in one of its several "utterly random" modes, so there's no rhyme nor reason to how they're firing. I'll put more sophisticated demos up, with full explanations of what is happening, when everything is working properly. Note that the delay effect is Dubstation, not Automaton, in case that wasn't obvious. First four measures are uneffected.
Hmmm.
In any event, there are all the usual suspects as far as preset patterns go. We have one mountain left to climb and that's which rulesets we'll include. Once we do that, each ruleset will have starting points that work in that ruleset. (For instance, Glider and Glider Gun don't work in Weighted Life, if we choose to include that, so Weighted Life needs its own starting points.) Our Life implementation is as thorough as any you're going to find, really, with the bonus that it runs in tempo sync, can fill itself at musically useful intervals, and can fire four effects.
This is, without any shadow of a doubt, the slickest thing we've done, if I do say so myself (on behalf of Adam, who was charged with the unenviable task of turning my whacky ideas in to code-based reality.)
Self gratification aside, yes, I'll put up a video demonstration as soon as all the controls are in and working. We're still messing with some of the randomization and modulation features.
-CR
posted July 23, 2008 by Chris Randall


