Jul.23
2008
Audio Damage Update : Automaton
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Here's a screengrab of Automaton chugging away in Live (which is, I think, apropos) along with its lil' buddy Dubstation. And here is an MP3 of what I was listening to when I took that screengrab.

Note a couple things: all four effects are being used, and I've got the unit running in one of its several "utterly random" modes, so there's no rhyme nor reason to how they're firing. I'll put more sophisticated demos up, with full explanations of what is happening, when everything is working properly. Note that the delay effect is Dubstation, not Automaton, in case that wasn't obvious. First four measures are uneffected.

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sounds pretty hot. looking forward to this one.

posted July 23, 2008 by jmelnyk
Doper than fuckin heroin

posted July 23, 2008 by inteliko
i am 100% sold

posted July 23, 2008 by myrnaloy
a video demo would be cool.

posted July 23, 2008 by Dale
As an old-school Conway's Life Hacker (6 mhz 286, hercules graphics mode driven by assembly language) this is so excellent. Can you load patterns? I want to run my tracks through dueling glider guns...

posted July 23, 2008 by chaircrusher
Sounds awesome. Kind of reminds me of my theory that soon "IDM" will be at a magical 1:1 ratio or listener vs maker.

posted July 23, 2008 by sascha
I was actually amusing myself by just listening to a loop I'd made running through this, with the lifespan and reset functions set to the same value (1/8th note) and the random fill set, so it was generating an entirely new "lifescape" every 1/8th note. I remarked to myself that, depending on the source material, it could be construed as an IDM Generator of sorts. I suppose the only thing left would be to give it built-in source material and release it as an album.

Hmmm.

In any event, there are all the usual suspects as far as preset patterns go. We have one mountain left to climb and that's which rulesets we'll include. Once we do that, each ruleset will have starting points that work in that ruleset. (For instance, Glider and Glider Gun don't work in Weighted Life, if we choose to include that, so Weighted Life needs its own starting points.) Our Life implementation is as thorough as any you're going to find, really, with the bonus that it runs in tempo sync, can fill itself at musically useful intervals, and can fire four effects.

This is, without any shadow of a doubt, the slickest thing we've done, if I do say so myself (on behalf of Adam, who was charged with the unenviable task of turning my whacky ideas in to code-based reality.)

Self gratification aside, yes, I'll put up a video demonstration as soon as all the controls are in and working. We're still messing with some of the randomization and modulation features.

-CR

posted July 23, 2008 by Chris Randall

That's fookin' sick. Sold.

posted July 24, 2008 by danny
OK, that's amazing

posted July 24, 2008 by the harvestman
That IS quite slick indeed. I'm still wrapping my mind around it, but [speaking of IDM usage] it would be pretty neat if there were a controller that would control the speed of a glide that could be automated.

posted July 24, 2008 by neB
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