February 9, 2008

AD Ricochet Update...

by Chris Randall

We're in the home stretch now. After fighting with the AU and PPC shit all week, due to some wankery in Apple's latest round of updates, everything appears to be running smooth on the OS X side of things. Adam is working on the manual this weekend, while I run the beta test, and assuming all goes well with both, we'll have a multi-tap delay for sale here in a couple days.

I have to say, on a personal note, this plug has taken a bit (okay, a lot) longer to make than most of our other offerings, but it is well worth it. While it seems rather simple on the face of things (and wasn't that the point?) there is a lot going on under the hood of this one. Unlike the everything-and-the-sink approach of something like Delay Designer or PSP 608, we narrowed the focus down to the most usable feature set. As such, I'll be the first to admit that Ricochet has a definite sound to it, unlike those two effects, which only have "vibe" if you program it in to them. This is the result of not having controls for every possible parameter, but rather making conscious design decisions, and only baring the controls that you literally can't live without.

Also, we departed from the normal multi-tap paradigm, where each tap is treated as a unique event (this is what leads to the masses of controls in most software multi-taps) and treated the five taps as a single event for the purposes of setting the time. The result of this is that, to people that use multi-taps a lot already, the initial programming environment might be a bit confusing. But once you spend a minute or two fooling with it, you'll see that it makes perfect sense to do it this way. You just have to think of the grid as the Event, and the five taps as the parts of that Event that you can control; you can also determine when the Event will happen relative to the initial sound. It sounds confusing, but a little hands-on experience will make it immediately obvious.

Anyways, enough equivocating. We've put a lot of work in to this plug, and are rather proud of it. I look forward (with a little trepidation) to the general response, but we're generally confident that we did the right thing here, even though we swam against the general plan a little bit. Look for it on Tuesday or Wednesday, barring any unforeseen problems. It'll be US$49.00, like all our bigger plugs.




Feb.09.2008 @ 3:28 PM
sweet! looking forward to it.

Feb.09.2008 @ 3:57 PM
on a 'replicant' note:
are you planning to add an 'attack' or 'smooth' knob to help for non-quantized and non-percussive sources?

Feb.09.2008 @ 4:07 PM
A Panner Darkly. Heh. I hope all the preset names are as reminiscent of the silly jokes one might find inside of candy wrappers as a kid.

No trepidation here, come Wednesday, it shall be known, I gots a credit card, and I'm not afraid to use it! I mean, come on folks, its only $10 per version + free shipping/puns. ;)


Feb.09.2008 @ 4:27 PM
Chris Randall
We won't be adding features to Replicant at this point. We're just doing a maintenance release.



Feb.09.2008 @ 5:41 PM
yeh im there, but you knew that already ;-)


Feb.09.2008 @ 6:28 PM
i've never wanted a plugin this bad.

what's next from audio damage? is this the right time to start begging for a granular plug? i was playing with the never-got-ported-to-intel-mac-and-the-developers-have-disappeared plugin, heizenbox on my old powerbook the other night, and holy shit do i miss having it on my main studio machine.

i've heard you dis granular before, but heizenbox was effortlessly capable of some of the most unique "glitchy" effects i've heard from a plugin - and i know you're all over that shit. if you guys did your own unique twist on their concept it'd sell like hotcakes, i tells you.


Feb.09.2008 @ 9:09 PM
Nice work; instrument-like in its musicality.

Feb.10.2008 @ 11:33 AM
I love a good Delay. Definitely up for some of this one. I'm still loving the old Phase Two and the Dubstation, as well as the new Vapor. Good stuff.



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