Sorry for the lack of posting yesterday. I went to Mt. Bachelor to get my snowboard on, and when I got back I was too sore to care about matters audio. And Pablo thought I might be tasty. But I'm bigger than him so that wasn't too big a deal.
In any event, NAMM is upon us. I will not, of course, be attending, because it has become a point of pride now. Plus this blog isn't really about NEW SHIT!!! but more editorial in nature, and I can just as easily do that in the comfort of my own home as with driving to Anaheim and spending 3 days in the World's Largest Guitar Center Shred Fest. Can you even imagine me in the same state as the World's Fastest Drummer competition, let alone the same room?
Luckily, Audio Damage's business model means I don't have to give a flying fuck (and/or a rolling donut) about Sweatwater and Musician's Enemy, and I don't have to try and talk their buyers in to taking X units. If it did, I would probably quit. Or kill myself. Not necessarily in that order. If there's one thing I hate about this business, it's the behind-the-scenes name-dropping motherfuckers. Like buyers for major retailers, for instance. Or booking agents. Or record label legal departments. That sort of thing.
All that aside, a quick AD update. We're approaching DSP freeze land for Ricochet. The multi-tap delay code is working like a charm; we're tuning filters and such now, which will define the sound of the plug-in, and making some decisions viz. usability. (This is harder than it sounds, because I'm fairly brutal about simplicity, while Adam likes a lot of options. We meet in the middle.) We're just about to the point where I can put up some audio samples; that being the case, I will probably make a product page in the not-too-distant future. I still can't say with any sort of accuracy as to when it will be done and for sale, but the vast majority of the Hard Part is done.