December 18, 2007

10 Minutes Of Fun...

by Chris Randall

Here is a fun little toy that should keep you occupied for 10 minutes or so. SFXR was created to make sound effects for a video game programming competition. It is a simple little stand-alone synth with a few presets and some basic controls, expressly for making Pac Man and Discs Of Tron type sounds. At that, it is singularly able.

I was able to fill a folder with usable bleeps, bloinks, and blips in about 10 minutes, just by hitting "RANDOMIZE" and "SAVE SOUND" repeatedly. Now to recreate the entire side one of Tarkus in 8-bit. Why hasn't anyone done that yet?



Page 1 of 2

Dec.18.2007 @ 12:37 PM
Very cool indeed.

Apart from the cool sounds; it has reminded me of C64 R-Type :)


Dec.18.2007 @ 12:55 PM
rad.. this is totally made for littlepiggytracker

Dec.18.2007 @ 1:50 PM
It has the ultra-rare randomize feature... randomize is something that should be standard in all synths/plugins/etc., yet no-one seems to implement it much.

Dec.18.2007 @ 1:59 PM
Chris Randall
In most cases, Rex, what results from a complete randomization is utter crap, or the plugin is so simple it is pointless. We don't put randomize on most of our products because, well, Dr. Device with randomization would be better named Dr. Soup. The only reason we put it in Replicant is basically because you repeatedly asked for it. I never use it and I probably use Replicant more than anyone on the face of the planet.

Most people, and _all_ professionals, like the following statement to be true:

"I have a track of audio, and I want _this_ to happen to it. I know _that_ plugin does that, so I'll put it on the insert buss."

Randomization, while cute, is generally somewhat dumb in execution. In the particular instance of SFXR, it is handy, but mostly it is just stupid.



Dec.18.2007 @ 2:02 PM
Adam Schabtach
Randomization is also something that can cause REALLY LOUD BAD SIGNALS to come out of your monitors without warning, and users generally don't like this. I've learned this point the hard way.



Dec.18.2007 @ 3:01 PM
Randomization *IS* mostly utter crap. Maybe 1 out of 100 random settings sound decent. But since such little time is invested in each iteration, you can go through a lot of random settings and find one which is good.

It might not be a popular way to work, but it is such an easy thing to implement, and it takes so little GUI real estate, that I don't know why it isn't more popular.


Dec.18.2007 @ 3:14 PM
Chris Randall
Your own statement is the QED. If 1 in 100 button pushes makes an interesting sound, we're just not gonna put the button in there. We've deleted far more interesting features in the interest of simplicity.



Dec.18.2007 @ 5:44 PM
i'm a random button user (reaktor, virsyn tera, replicant, flstudio+vst, and i'd like to disagree and say random is really useful, but...after thinking about it for a couple of moments, i usually end up editing something i've randomized into something useable. so you all are probably right. i still like the button tho.

cool heads up on this toy.


Dec.18.2007 @ 8:28 PM
this thing is NICE.

i, too, enjoy the 'random' button. on a tool like this, with a limited number of parameters (and where even "bad" sounds are perfectly good) it works out well.

for the record, energyXT (the original, not XT2) can randomize any VST plug-in with its "preset generator." if you want to go down that path, it even lets you pick which parameters will be affected, and the randomization amount (1-100.)


Dec.19.2007 @ 2:16 AM
I absolutely love randomize buttons. I often get inspired by sounds created with randomize functions. Sounds I would never dial up myself, since I'm not much of a sound designer.

Of course it needs to be smart enough to only change certain parameters within set min-max values to get good results. And sticking a limiter on something you're going to randomize is a good idea too.


Page 1 of 2



Sorry, commenting is closed for this blog entry.