November 26, 2007


by Chris Randall

Boy, oh, boy, was that a royal pain in the arse. What's above is only about a third of what I actually did, but it turns out that Vegas simply doesn't want to work any more, and iMovie is so dumb when it comes to editing, if I went any further I was going to have to, like, slit my wrists or something.

In any event, yeah. Processing. Micronaut. semicoma. Gear was used. Etc. There is an HD version at Vimeo if you're not feelin' the Tube. 'Tis here. (Or, at least, an HD version was uploaded. It isn't HD yet, but the FAQ says it will be at some point.)



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Nov.26.2007 @ 5:29 AM
Kickass tune!

Nov.26.2007 @ 5:51 AM
When I did the video for Or Masturbate I did that in Processing aswell.
I added a movie library that saved all the entire visual output to a movie. Then you could use any movie editing program that can handle movie's of the format that you saved and sound in (I used wav) any format you wanted to.

This way I could synch everything in the video to different audiochannels and I did not have to manually edit anything (and no slit wrist's)

The video might not be the prettiest but I'm open for sharing the source if you'd like it!

link []">link []


Nov.26.2007 @ 7:43 AM
It's actually quite fun video although relatively simple. Makes me want to pick up Processing again after getting totally fed up doing some algorithm visualizations with it at work a year or two ago.

Nov.26.2007 @ 9:18 AM
Quite fun idea. I did something similiar way back when Werkkzeug 1 (link []">link []) came out, even though it's more of a demoscene tool for demos I found it rather useful for this type music/visual production. But unlike processing, it ain't programmed... anyway, just reminded me of it. Nicely done, maybe I should take a look at Processing.

Oh, btw, if you haven't seen ".debris" at that site, and if your computer can run it without crashing, that is one fucking awesome music/visual production crammed in to a meager 180Kb executable.


Nov.26.2007 @ 10:25 AM
Next stop, Ganz Graf!
(the video, that is : link []">link [])

Nov.26.2007 @ 12:03 PM
Cool tune, can't wait for the album.

Nov.26.2007 @ 12:04 PM
Chris Randall
larsby, the MovieMaker object drops frames when rendering the output, especially at HD. If you want to render something that big, you can't do it in real-time. And even then, the same problem exists, where the output is 30 frames, and most editors insist on the ridiculous 29.97, even though digital TVs can display any framerate, and content for the web runs at arbitrary frame rates as well.

It occurs to me that I could have run the images at the film rate, 24fps, and would have avoided this problem, as most NLE programs will do that rate. Unfortunately, it occurs to me Monday morning, instead of Saturday morning when all this began.

In any event, WTF with the HD view from Vimeo? I uploaded that shit last night. I get the impression that it should have only taken an hour or so for the HD version to become available, but it has been like 7 hours.



Nov.26.2007 @ 2:16 PM
brandon daniel
Dig the music. re: the render, you've got your inner rings poking through the visible outside surface of your outer rings in some cases, which is a little disconcerting, but other than that, it's pretty neat.

Nov.26.2007 @ 9:12 PM
This tune is definitely twin hype. Gimme the ab-lum. BTW ? Who's seen the video for Tonto by Battles?

Nov.29.2007 @ 4:02 PM
does anyone have a good method to generate a spectrogram image (even in slices) so that 1 pixel = 33&1/3ms so that i/we can use frequency domain info in generating parameters on frames? i have probably 20 proggys on the Mac that generate spectrograms, but have not been able to wrestle them to do what i want... yeah, i know, code it myself. :P

it looks like this was what was done in the Gantz Graf video, he's probably taking the spectrogram as a Ramp in Maya and running it as a displacement through the geometry... i hacked a few seconds out doing that just playin', but it wasn't really satisfactory...

also working on a method using 3D tracked camera to "bump" + motion blur the room correctly as the camera changes position/angle. the speaker cone stays absolutely still, but the room vibrates. this is just time domain, but if you had frequency info you could say, bump different luma levels/colours appropriately which would be nifty...


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