May 11, 2007

Dr. Device screenshot and info...

by Chris Randall
 







Since it was pointed out that it was difficult to make out the UI of Dr. Device in the little movie I posted yesterday, here's a proper screenshot. (Click 'er for bigger.) If I've done my half of the job correctly, it should be fairly obvious as to what Dr. Device is all about. The left side is a multi-mode filter, and the right is basically a stereo tapped version of Dubstation. Signal flow is Filter -> Delay.


Full MIDI control, as with all our products. The light grey control is pre-wired to respond to the MIDI messages from a Kaoss pad, but otherwise everything can be assigned in the method common to all our products. (And, of course, Logic users are SOL, because Apple still hasn't seen fit to allow MIDI to insert effects.)


In any event, we'll be happy to field any questions or comments concerning Dr. Device in this here thread.

 
 
 

30 comments:

Page 1 of 3
 
 

 
May.11.2007 @ 12:36 PM
Ataru
it's really hard to read the text under the knobs.

the demo movie has me droolin' for this plug!

 
 

 
May.11.2007 @ 1:12 PM
Zero One
i'll be quite happy to stick this plug into Logic's instrument slot and controll it over MIDI with my Kaoss Pad, i'm gonna push the boat right out and route audio into it with the side chain feature, hell it will be worth it for sure.

Can we piss you off by asking if the Kinetic motion can be recorded and played back in sync with the bpm?

 
 

 
May.11.2007 @ 1:17 PM
shamann
Kinetics when activated, does the ball bounce around forever or it will gradually slow to a halt, like with some kind of optional physical drag parameter?
 
 

 
May.11.2007 @ 1:27 PM
brandon daniel
Yeah, a "friction" knob would be a nice addition to the physics... then again, that could get weird if you were playing back recorded movements...
 
 

 
May.11.2007 @ 2:12 PM
moyashi
This screenshot is a big improvement over the .mov, so I'm a lot more favorably inclined toward the ui today, though I agree with Ataru about the knob labels. Make them lighter than the bg and they'll be considerably more legible, though I hardly need to tell you that. I hope this pseudo-Hell's Angels logo isn't the future of AD branding (I went to high school not far from the Hell's Angels HQ in the East Village, so learned first-hand they deserve no idealization or emulation), but the musicality of the Dr. Device offering can't be faulted.
 
 

 
May.11.2007 @ 2:42 PM
Praveen
Looks dope. Good job guys.
 
 

 
May.11.2007 @ 2:54 PM
Artemiy Pavlov
I think the Times-like font you use on the smaller buttons looks quite a bit off the design. And, why no LFOs?
 
 

 
May.11.2007 @ 3:34 PM
Chris Randall
There are no LFOs because they're utterly pointless in this context. The XY pad can take up the slack for one of the single biggest crutches in electronic music quite easily. We're trying to help you help yourself here. You can effectively consider this an intervention, because the first step in fixing your LFO problem is realizing you have one.

-CR

 
 

 
May.11.2007 @ 5:32 PM
Adam Schabtach
Zero One: sorry, your attempt to piss us off failed, at least mostly. Note the buttons labeled Mode in the lower left. Those engage a record/playback feature that lets you record what you do with the control pucks [we've been calling them nubbies for lack of a better term] and play it back in sync with the measure or subdivisions thereof.

Now, I'm working on finishing up that stuff literally right now. As we originally envisioned it, the Kinetics and the Motion Recorder are separate. The Motion Recorder records what you do with the mouse (or MIDI input), not what the kinetics do. I could be persuaded to reconsider this, but before I do so I should mention that the other thing you'll be able to do is record any movement--either from the Recorder or Kinetics--with your host's usual automation features. It's also worth mentioning that some rather cool effects can be had by recording the motion of one puck while letting the kinetics move the other puck independently. It's been something of a head-scratcher to decide how the motion-recording and the kinetics should coexist. I think our current design strikes a good balance of usability and usefulness, but this is something that we'll have to actually have our hands on before we really know.

Currently the Kinetics have no friction; the pucks will bounce around even longer than an Air Hockey puck. Adding a friction parameter would not be a huge deal except that you'll have to convince CR to add another knob to the UI. Don't ask me to fight that battle.

The logo was intended to be a reference to WWII-era technology styles, along with the chunky knobs and industrial-strength panel. It isn't a new AD logo.

--Adam

 
 

 
May.11.2007 @ 6:31 PM
puffer
I think the logo and GUI, as usual, are top notch. Really, this is f'in cool. I can't wait to set it up with my Novation ReMote X/Y pad.
 
 

 
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