May 10, 2007

The Broadband Revolution is upon us! (Now, where's my damned jet-pack...)

by Chris Randall

What I want to make is an MOV that instant starts, like this one from the fine folks at AudioEase. What I keep ending up with is this, which obviously downloads a fair-sized chunk of the MOV before it starts. WTF with that? Someone hook a brother up with settings and such.

That said, if you watch my movie (and not the Altiverb one) you'll get a not-insignificant preview of the nearly Fully Operational Battle Station that is Dr. Device. Questions and comments welcome.

EDIT: Well, I'm a little closer to the mark. I still can't get the little fucker to autoplay, but I've managed to make it a hell of a lot smaller, and that's something, anyways. Here 'tis. Note that it's gonna download entirely before it plays, about 8 megs worth, so there's a bit of a pause. I've done everything that should be done that I can tell.



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May.10.2007 @ 10:29 PM
beauty pill
RE: the plug-in itself: very exciting! I really love the way Audio Damage thinks. I find it very, very refreshing. I'm in my 30s now and I had "My Life In The Bush Of Ghosts" and "De La Soul Is Dead" on cassette. So stuff like Replicant and Dr. Device (which are transfigurative musical tools that you can actually interact with and respond to) very much suit my aesthetic and way of making music. Sometimes it seems like you're making this stuff just for me. The music that I make will never be "electronica" in the orthodox sense, but increasingly it does involve sound design at the compositional level. So this kind of shit is dope to me.

I can't even imagine what you'll do next. I guess I'm not saying anything that hasn't been said before but I'm SO glad you do what you do. Seriously.

-- Chad


May.10.2007 @ 11:14 PM
I started smiling when I saw the kinetics start, even though I knew it was coming. Slick.

May.11.2007 @ 12:08 AM
re: motion.. it's amazing how far Pong has come in the last 25 years.

May.11.2007 @ 5:24 AM
I couldn't really read some of the little writing, but is there a possibility of a MIDI controllable bypass switch for the filter and delay sections?

May.11.2007 @ 5:27 AM
+ It looks great. I can't wait.

(In reference to something you were talking about earlier, I think someone on some forum was saying that the new cubase or Nuendo does support sidechaining, which would suggest that the new VST spec might support it too.)


May.11.2007 @ 7:26 AM
If my memory serves me right. Sidechaining is supported in the VST3 standard - not released to developers yet. I spoke with a developer friend of mine - asking him if he could pull some strings and get any date when Steinberg will release the SDK to devlopers.

The answer was "No timeframe, yet".



May.11.2007 @ 10:31 AM
Is there an easter egg where you can play Pong on this thing? I'd buy it just for that.

May.11.2007 @ 11:22 AM
Chris Randall
RE: MIDI Control - Like all of our products, you can control any parameter via MIDI. In this specific case, we've pre-wired the left-hand (light grey) control nubby so that it responds to the MIDI messages from a Kaoss pad without any assignment, since we thought a lot of people would want to do that. You can, of course, assign the three values of the nubby to any parameter.

RE: Pong - no, we have enough to do with this, without having to deal with putting a game inside it. Although, for what it's worth, the thought did cross our minds.

RE: VST3 - While it would be nifty if Steinberg released the SDK someday, the simple fact of the matter is that no other host will use VST3 for months after they release it; we try to keep our products at the version of VST that both Live and Cubase are at, since they're the common VST hosts. So, when Live is VST3-capable, we'll update our products accordingly. But we're not going to add anything that isn't also available in AU.



May.11.2007 @ 11:38 AM
Will there be an option to lock left and right delay times to each other?

It would be especially handy to allow for one modulator doing both delays at once. It's also one of my general frustrations with Ronin, in that it is fiddly to get a stereo-aware but essentially mono delay.


May.11.2007 @ 11:54 AM
Chris Randall
The right delay time is a function of the left delay time, not independent. So you can set the left time with tempo sync divisions or MS, and the right time is x.5, x1, x1.5, etc. in musically useful intervals. We thought this would be the most immediate usefulness of the unit.

In the demonstration above, the Dubstation delay is not yet in the unit; rather it has our old-fashioned delay block, since this is simpler to code around. Once Adam is finished with the motion recording bit (which should occur today) then he'll put in the proper delay, and I'll probably put up another movie that goes in to that with more detail.



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