April 16, 2007

Boulevard Of Broken Dreams #2

by Chris Randall

Here's another from the trashcan. This one is Deviant, one of my stranger ideas. Adam actually attempted to code this, but making a square wave from an input signal isn't very fun, it turns out. Here's what it was supposed to do (I think; it's been a while:)

1. The "MIX" section would give you three square waves from the input signal at the root, +1 octave, and -1 octave, plus the dry signal.

2. This would then get ring-modded against an internal osc, the frequency of which could be controlled from an LFO or env off the input amplitude.

3. This whole mess would then go to an LPF, which could also be controlled from input amp or LFO.

While it seems like it might be cool, initial coding showed that it was, in fact, a Soup Sandwich in the making. So it didn't get beyond initial Windows VST prototypes before both Adam and I were like "wow, that's a mess." Sometimes you just have to try something to know how it sounds. Nowadays we prototype in one of the many boxes-n-wires programs suited to such endeavors (mainly Plogue Bidule) before it even gets to where I'll mock up a UI, so I don't do many things like this any more, where function follows form.

I think the UI would have been vastly improved with a little tube you could see in a window. But my favorite feature is the text right under the "Deviant" logo. You can tell we didn't know what to call it, and when that's the case, you know you're in trouble.




Apr.16.2007 @ 4:13 PM
Sorta a soft Schumann PLL?

Apr.16.2007 @ 7:15 PM
I'd guess it'd sound a bit like Bojo's Wavechanger, which can be a cool little distortion effect.

Is that one of the first cel-shaded GUIs you did?


Apr.16.2007 @ 7:22 PM
Chris Randall
No; the first cel-shaded UI I did was for FuzzPlus 2, which I did after this. That's actually a different 3D technique. It just looks a little cartoonish.

For fun, I might put up some of the test renders I did while deciding which renderer to use. I have the FuzzPlus 2 box rendered with dozens of different paint schemes and rendering methods; it's quite amusing. I could do an Andy Warhol kind of thing with it.



Apr.16.2007 @ 8:35 PM
re: Fuzz+2

Thinking back to the first few emails we exchanged, I think I should have known that.

I'd love to see the many renders, it'd be like scenes from the path not taken.


Apr.16.2007 @ 9:51 PM
This would have been kinda cool. For the longest time after I sold my EH Microsynth I looked for a plug that did something similar; finally NI put it in GR 2.2.

I think this is an awesome feature though, keep 'em coming!


Apr.16.2007 @ 11:31 PM
You probably have the next one all lined up, but if you guys put any time into either of the ideas I sent you they will almost definitely end up on the next list like this. "Sigh," the search continues.

Every once in a while you guys should auction off one of these plugin-society outcasts. Bring them into the light, dust them off, and sell only one at an inflated price for all of the virtual collectors just getting off work in Second Life.


Apr.17.2007 @ 3:16 AM
This effect might be cool to be used as a guitar pedal
Reamping a DIed signal into it and then back to a miced amp.

Apr.17.2007 @ 8:22 AM
you mean "micro-synth thingie" isn't an industry term?

Apr.17.2007 @ 10:03 AM
Adam Schabtach
There would be no way to auction off these relics, because they don't exist. Nothing that Chris is posting here ever reached a stage of being anything like a finished plug-in. The _only_ work done on Mr. Bits was the UI images; there is no DSP code behind the ASCII. It never made a peep. Deviant, on the other hand, I worked on using what we call a generic-slider UI (that is, the UI provided by host apps when the plug-in doesn't provide a GUI of its own, e.g. all of the AUs that Apple includes with OS X, or the oldies-but-some-goodies mda VST plugs). We couldn't get it to work in a manner that was even remotely satisfactory and I ran out of ideas for how to make it work better, so we dropped it. It was dropped long before I implemented all of the features necessary to make a plug-in usable, e.g. preset storage/recall, and it ran only on Windows.

So in other words, unlike hardware prototypes, software prototypes don't make nifty collector's items. :-)





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