February 15, 2007

Audio Damage update...

by Chris Randall
 



Here's a little teaser of Dr. Device, next in the Audio Damage pipeline. What does it do? How does it do it? Why do you want one? All these things will be explained in time. We're still a ways away on this one; Adam had to write some custom controls to take in to account some wacky ideas I had, but that is now done, and we're just moving in to normal development.

 
 
 

16 comments:

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Feb.15.2007 @ 6:04 PM
Lindon
woah..can you get that as a tattoo??
 
 

 
Feb.15.2007 @ 6:39 PM
Praveen
Looks sick. Fucking awesome graphic too.
 
 

 
Feb.15.2007 @ 7:19 PM
inverseroom
Yeah, this is a new direction in GUIs for you guys. Nice.
 
 

 
Feb.15.2007 @ 7:25 PM
emeb
Nice Enders Game reference. Molecular Detachment? One shudders to think what that would do to a sound...
 
 

 
Feb.15.2007 @ 9:26 PM
shamann
Hey, I've never seen that one before. You've been holding out on me. :P

Looks cool, can't wait to see what it does.

 
 

 
Feb.15.2007 @ 10:02 PM
gedanken
Dr. Device...

Gnarly

 
 

 
Feb.15.2007 @ 10:19 PM
psylux
To take a WAG at it from the teaser, It looks like it would make the sort of noises that in the hardware world would require bright yellow boxes with controls labeled "Ass reaming" and "probe depth".
 
 

 
Feb.16.2007 @ 4:46 AM
musicmachinemaker
hmm, didn't one of you 2 wrote that you were working on a filter...
 
 

 
Feb.16.2007 @ 6:25 AM
Tomer
Is there some lazlie emulation going on?
 
 

 
Feb.16.2007 @ 8:19 AM
cmicali
Is it wrong that when I first read it I thought it said "Dr. Deuce"?
 
 

 
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