January 5, 2007

Some Fun with Replicant and procedural programming...

by Chris Randall

Since it has some bearing on not one, but two currently discussed topics here on AI, I thought I'd put up a little snippit of what I'm working on right now. If you listen to this, you can hear Replicant chopping up some procedural drum programming. This piece is entirely synthesized and played on the fly by Bidule; there are no samples. I built groups for the foot, snare, and hat sounds using Bidule's built in oscs, filters, and envelopes. The drum part itself is sequenced using the StepSequencer modules, with some random gating after the fact.

(For what it's worth, I orignally had the drum part sequenced entirely with the Stochastic modules, but unfortunately, they can't be synced, so I had to back up a step, no pun intended.)

In any case, the drum stuff goes to Replicant, and then to an iteration of my mixer which I posted about previously. Sends on Reverence and Dubstation. The moaning "bass" sound you hear, plus some of the high-end percussion, are courtesy of more drum synth stuff run through Bidule's FFT and SpectralFreeze modules.

In any case, this is more or less what I was talking about. It isn't entirely procedural, because of the use of the two step sequencers. However, I may assemble a Stochastic sequencer that can be synced to tempo in order to facilitate the events in a less linear manner.



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Jan.06.2007 @ 1:47 PM
Chris Randall
If we're talking strictly about Line 6 products, my personal feeling is that they uniformly sound like a platter of ass sandwiches, but that's my personal opinion, and has no bearing on the conversation.

It's also worth mentioning that the Neve engineers will happily put in features until the cows come home. The 1081 and its ilk were children of the times. I've spent a lot of time on a Capricorn, a more modern DSP-based desk, and they certainly weren't hurting for programming possibilities there.

But ultimately the usability of any device is determined by the people that design the user interface. This is rarely heavily informed by what the device can _actually_ do. (If it was, there would be no circuit bending.)



Jan.06.2007 @ 6:29 PM
mhhh.. I am still working on a capricorn now and then. used to sit on the capricorn for weeks (weekends and nights, too) on end, 12 years ago this was an incredibly powerful console.. dynamic automation for all the paramters! yes! necam mixtrees! yes! another pass! yes!
but the filters still sound nice to me, only the A/D racks are dying and we loose sync somwhere between all those cards sometimes...

Jan.07.2007 @ 3:55 AM
yeah, but sometimes don't you have a craving that only an ass sandwich will fill?

Jan.07.2007 @ 8:46 AM
CR, that's pretty much how I felt about the original Kaoss; neat fun device but not very fuckupable.

The notion of a Neve (or any decent, old) board being "programmed" by the people who made them is an interesting one. My first thought is the construction of those things was driven by some decidedly utilitarian concerns such as useful life cycle, serviceability, and the challenges of size, weight and heat when you have an entire board made of discrete components and a significant amount of iron. The sound of a Neve board had to appeal to a pretty broad audience; the thing had to be versatile. A studio that could afford one would be recording more than one type of music.

The conventional wisdom these days is "Neves for drums and API's for guitars," But could you imagine anyone making a board purpose-built for drums back then? Those boards were made for any type of music; they are much more of a blank slate than an analog modeling keyboard or amp simulator.

The biggest challenge for Line6 or Alesis is "what's the box going to look like." They know who's going to play through it and how the thing is going to sound with a Les Paul v. a Strat before they build the first prototype. The sound is driven by the marketplace rather than by the practical concerns of a music professional.


Jan.07.2007 @ 4:09 PM
whats with dissing windchimes?
have u seen/heard the state of the art of wind chimes?
link [www.orgonelab.or...]">link [www.orgonelab.or...]

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