Some Fun with Replicant and procedural programming...
Since it has some bearing on not one, but two currently discussed topics here on AI, I thought I'd put up a little snippit of what I'm working on right now. If you listen to this, you can hear Replicant chopping up some procedural drum programming. This piece is entirely synthesized and played on the fly by Bidule; there are no samples. I built groups for the foot, snare, and hat sounds using Bidule's built in oscs, filters, and envelopes. The drum part itself is sequenced using the StepSequencer modules, with some random gating after the fact.
(For what it's worth, I orignally had the drum part sequenced entirely with the Stochastic modules, but unfortunately, they can't be synced, so I had to back up a step, no pun intended.)
In any case, the drum stuff goes to Replicant, and then to an iteration of my mixer which I posted about previously. Sends on Reverence and Dubstation. The moaning "bass" sound you hear, plus some of the high-end percussion, are courtesy of more drum synth stuff run through Bidule's FFT and SpectralFreeze modules.
In any case, this is more or less what I was talking about. It isn't entirely procedural, because of the use of the two step sequencers. However, I may assemble a Stochastic sequencer that can be synced to tempo in order to facilitate the events in a less linear manner.