January 4, 2007

Audio Damage Replicant Now Available!

by Chris Randall
 

Not much more to say than that. The product page is here. Get some.
 
 
 

30 comments:

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Jan.04.2007 @ 11:03 PM
Wade Alin
for my bonus points, either 89 or 90?? that's a complete guess. i actually used one. that should count for something.

W

 
 

 
Jan.04.2007 @ 11:45 PM
Niall
The Jeanius Russian Dragon was introduced in early 1990, IIRC.
 
 

 
Jan.05.2007 @ 12:04 AM
Adam Schabtach
Yeah, the Russian Dragon. I don't know the year. Actually using one definitely counts for bonus points.

Anyway, no criticism perceived--or at least it wasn't perceived as non-constructive criticism. I'm glad everyone's having fun with the thing. The attack knob is a good idea, and honestly one we didn't think of. I'm not sure how much you could smooth the attack without losing the punch, but I suppose punch isn't always necessary. We were focused primarily on use with drum loops, however.

As for what's next, "that would be telling." More bonus points if you recognize that allusion, whose referent is far older than the Russian Dragon.

--Adam

 
 

 
Jan.05.2007 @ 12:36 AM
aKido
Again, great job, really. You guys are f*cking cool.

I was working with some big percussion loops, a-la-StormDrum, and there were random ticks. By that i mean: when the ticks should logically repeat, they don't, as though your "smoothing" process isn't always applied in the same quantity all the time?!

The attack knob would've obviously been useful in those situations where unwanted pops could be easily eliminated with a 1-2ms attack, as in Recycle.

 
 

 
Jan.05.2007 @ 2:55 AM
Jinsai
"The Prisoner", Patrick McGoohan's opus.

One of the things I really like about Audio Damage stuff is it offers sufficient complexity for most things.

There are other solutions for swingy beats.

Also, if you just use Replicant on drums and percussion, you're missing out...

 
 

 
Jan.05.2007 @ 8:20 AM
loops
Looks sweet. Don't know if I can keep myself from getting it...
 
 

 
Jan.05.2007 @ 8:21 AM
Stefan Goodchild
I know this is probably the most stupid question but here goes.. On Ableton's beat repeat there is a repeat button that triggers the repeat's whilst it's held down and passes the signal unaltered when it's unlit (but still fills the buffer, unlike bypassing the effect)

Does Replicant have the same system? I've checked the screen grab and can't see anything that is obviously that.

Is it just a case of using the "Repeats" dial and setting it to zero to not affect the sound and higher to start the processing?

 
 

 
Jan.05.2007 @ 8:43 AM
shamann
There isn't a "repeat now" button, but everything can be assigned to MIDI, so set it up that all steps go on and opportunity goes to 100% when a MIDI CC goes high, and they go off when it goes low and it'll work that way. I've been using Replicant that way probably more than as a sequenced stutter.

But yes, the opportunity sliders at 0% will bypass the effect.

 
 

 
Jan.05.2007 @ 9:14 AM
utenzil
Using this on Ableton, very worthwhile plug, also some cool interactions with LiveCut ahead of it in the chain and beat repeat after can be had.
 
 

 
Jan.05.2007 @ 10:10 AM
Stefan Goodchild
Shamman,

Thanks for the response.. Got it now and it does indeed work fine.

Lots of fun, and very different to Beat Repeat (thank god!)

One *very* minor disapointment was that the decay knob decays the volume over the life of the repeats and not per repeat to enable clipped repeats.

Got over that pretty quickly though :-)

 
 

 
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