link [www.fdiskc.com]">link [www.fdiskc.com]
That's just a cheesy break loop and a demo of D16's Drumazon, loop dry alone at first, then with Rep, then D16 dry on top, then with it's own Rep.
Any hints on dealing with clicking on the steps, (feel free to tell me to just RTFM)?
The main thing to remember is that it chops in straight time, so if you've got a loop that has a little swing in it, the divisions aren't going to be in the right spot. That's what causes the clickies.
apart from that it's a nasty little bugger - in a good way. begs for some nice Macro controls in Live.. I'll have a lot of fun with it during the next gigs for sure.
i don't do much w/ swing -- i'm just curious.
I mean, we could fire the event at the correct divisions for a particular flavor of swing, but if it fired on a swung step, it would be short, and out of time after one repeat. If it was fired on a normal step, it would be long, and be out of time after one beat. This sort of thing definitely goes in the "far more trouble than it's worth" file. My brain hurts just thinking about it.
One could also allow the user to nudge the divisions to line up with their material, but the complexity that would add to both the user interface and the signal processing is definitely not something we would have attempted on the first incarnation of a product like this one.
About • Help • Search
Join the AI Mailing List