April 24, 2006

Discord 2 Sneak Peak...

by Chris Randall
 





Click the image for the full-size. This is the final UI for Discord 2. We felt that the hardware-looking one was just too busy and and hard on the eyes, so I went with a more modern UI for this. I'm going to give Ronin and Deverb the same facelift. While I prefer the hardware look for plugins, in some cases it is simply too much, you know?


In any case, here 'tis. The UI is in code freeze, so unless there's a typo or something, this is what is going out with the final product. This will be US$49.00, with a $10.00 upgrade to owners of Discords 1.0 or 1.5.

 
 
 

24 comments:

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Apr.24.2006 @ 7:07 PM
antix2
I thought I'd pipe in just for balance but as they say, 'If you don't have anything nice to say...'. I really liked the very black version.
 
 

 
Apr.24.2006 @ 7:44 PM
Chris Randall
To Calhoun: I learned how to record in a studio, not on a computer. I expect something that works and sounds like an 1176 to look like one, as well. For those of us that have spent a lot of time in studios (which is, for better or worse, the same group of people that actually spend money on plugins, by and large), a compressor that looks like we're used to a compressor looking makes things quicker.

However, as was noted, when you get in to something that doesn't have any analog (pun intended) in the Real World like Discord, there's really no sense in it. The H3000, which is the closest thing to what Discord does in hardware, just has pages upon pages (upon pages) of LCD menus, plus a big fucking knob. That won't work either, so we had to come up with something new. Hence...

I'll continue to do our small single-purpose plugins with the 3D cel-shaded look, because I like 'em that way, and it's our mark of distinction. But for the more complex shit like this and Ronin, it just doesn't make any sense. Someday, remind me to put up the original UI of Ronin, and you'll see what I mean.

But mainly, I saw the UI for the new Admiral Quality synth, and decided that hardware UIs for complex plugins were just a big fat waste of time. He cured me.

To antix2: tough.

I've found that when I do a modern UI, I'll get about 50 emails saying "man, I really prefer the 3D hardware look." When I do a 3D cel-shaded plug, I'll get about 50 emails saying "hey, d00d, it's the year 2006 and we all have computers now. Get over it." So, no matter what I do, I'm gonna get some complaints.

-CR

 
 

 
Apr.24.2006 @ 9:00 PM
shamann
I would like to take this opportunity to remind you to post the original UI of Ronin.
 
 

 
Apr.24.2006 @ 10:32 PM
ortho
if you were speaking of that Admiral Quality Poly-Ana synth, i have to concur, it is a mess of tiny pixels. just way too small to see on my screen.

now in real life wow, it'd be great. well sorta, those knobs are kinda spazzzzz.

little color curves are great though! LEGIBILITY is a plug-ins UIs' advantage over hardware, and should therefore be fully exploited.

 
 

 
Apr.25.2006 @ 6:11 AM
Ulven
"I've found that when I do a modern UI, I'll get about 50 emails saying "man, I really prefer the 3D hardware look." When I do a 3D cel-shaded plug, I'll get about 50 emails saying "hey, d00d, it's the year 2006 and we all have computers now. Get over it." So, no matter what I do, I'm gonna get some complaints.

-CR"


And on a closer inspection I'd guess that it's the same 50 people...

 
 

 
Apr.25.2006 @ 11:14 AM
Chris Randall
Okay, just for fun, here's the original UI for Ronin:

link [www.analoginduses.co...]">link [www.analoginduses.co...]

While I prefer this to the Ronin UI that actually shipped, I'll grant that it is even harder to read than that one. Also, at the time, there were quite a few problems with using PNGs in VST plugins, which I had to do for some of the UI elements. (BMPs don't have an alpha channel, of course.) Those problems have been solved by Steinberg, and we can now merrily march ahead with PNGs

In any case, while Adam finishes up Discord 2, I'm beginning the port of Ronin to VST 2.4 and AU today. I'm working on the UI now, and I'll post it for comments when I have it done. Since Ronin is, by far, our most sophisticated product, this is quite a big job, which is why we've been putting it off for so long. It isn't going to be any fun at all.

-CR

 
 

 
Apr.25.2006 @ 12:43 PM
shamann
Wow, the original looked great.

I'm surprised, but I think I like it better than the one that shipped (which I've always liked, although feel it has always had its functional problems). It could do with some better contrast between the knobs and the background, and the VU meters are over-the-top, but it's a nice layout overall.

 
 

 
Apr.25.2006 @ 1:51 PM
uvacom
It might just be my monitor, but I actually find the original Ronin UI to be *easier* to read. At any rate, I definitely look forward to Ronin 2 - any hints as to what might be included in the update besides VST 2.4/AU compatibility and an overhauled UI?
 
 

 
Apr.25.2006 @ 2:04 PM
RexRhino
A bit off topic, but:

I think it would be good to have plugin UIs done as vector drawings... or with oversized bitmaps scaled down. A lot of plugins are just too small to see without either a giant monitor, or lowering resolution.

 
 

 
Apr.25.2006 @ 2:34 PM
Chris Randall
The Ronin update will just be a point update, 1.0 to 1.1. It will have no new features; just the port and the facelift. We wrote Ronin before we had a lot of the backend stuff we have now that makes porting easier. So we have to, in effect, port it to _our_ current library, then port it to VST2.4, then port it to AU.

That's enough to chew on without adding things to the mix.

-CR

 
 

 
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