Discord 2 preview...
Pictured is the final user interface for Discord 2, straight out of 3DS Max. This should give you a pretty good idea of what's going on. Click the image for the full-sized UI.
As you can see, there is a separate LFO for each side; these can be tempo-synced, and the four small knobs in each LFO section are the mod routing. Each LFO can affect the shift amount, delay time, HPF frequency, and LPF frequency, with either positive or negative mod.
Each side has its own set of shifting and delay controls, and the delays can be tempo-synced now. Another addition is the cross-feedback path, which (when used in a pitch shifter) produces some pretty sick results. On the right, the master section has output level, mix, and some specialty controls.
LFO1->RIGHT overrides LFO2's settings, and sends LFO1 settings to both channels.
LINK links the controls of the left and right channels, for ease of programming.
SMOOTHING toggles between two separate pitch-shift algorithms. One is more vintage and grainy, and the other is smoother (hence "smoothing.")
I don't know how long this is going to take to complete. A few more weeks at least. Discord 1.5 will be discontinued when this is released, and the price will be raised to $49.00. Upgrades will be $10.00 for owners of Discord 1.5. The OSX version will be Universal Binary. I'll keep you posted on the progress. Currently, Adam is working on the guts, and I've just finished rendering the complete stack that makes up the UI. I'll theoretically have the entire GUI done and coded by Monday, but there are a lot of fucking knobs on this thing, each one of which has to be hand-placed, so it could take more time than I plan.