February 3, 2006

Ronin review...

by Chris Randall

Grooves Magazine, which was an excellent piece of print media, has moved to an all-digital format. Their first digital issue is free, and you can go have at it here. The reason I bring this up is that there is a lengthy, fair, and reasonably in-depth review of our Ronin plug-in, which can maybe give you some insight in to this quite-comlicated piece of code.



Feb.04.2006 @ 1:47 AM
brandon daniel
That's a damn shame, I really liked that mag, but I definitely prefer print mags over web ones. I spend too much time on the computers as it is.

Feb.04.2006 @ 2:48 PM
so, is the whole UB/log7.2 calamity going to delay the AU conversion of your fine plug for us, uhh, indisposed PPC users.

you know what, i just realised i really hate apple (at least the post iPod apple), why can't they ever just be content with their shit...fuckers. If it wern't for the 17-odd years i've been working on macs I'd probably switch. please excuse my french


Feb.04.2006 @ 3:02 PM
Chris Randall
The Ronin conversion to AU is held up mostly by the fact that it is an extremely complicated piece of code. Apple certainly isn't helping things, but this particular bit isn't really their fault.



Feb.04.2006 @ 7:51 PM
Aenemone Carbuncler
yeah, that's a shame about grooves, it filled a unique niche being for artists/musicians and serving just patrons/listeners.

Feb.06.2006 @ 11:37 AM
Adam Schabtach
dm: I feel your pain. You've hit the nail on the head as far as what makes life rough for both Apple users and Apple developers. Every time they change stuff around, a certain amount of software (and hardware) goes by the wayside because not all developers are going to be able to bring their stuff up to date. We're sinking vast amounts of time in dealing with UB rather than developing new stuff or doing the AU version of Ronin. (Steinberg isn't helping these days either, but Apple pulls these stunts far more frequently.) Arguably AU shouldn't even exist in the first place--it really doesn't offer anything new and different to an end-user, and in some ways it's inferior to VST.

I used to be a hard-core Apple zealot. My first computer was an Apple ][+; I bought my first Mac in 1986. I assisted with the campus Mac users group while in college, and worked at an Apple booth during an on-campus tradeshow sort of thing. (They had one of the three prototypes of the Mac II, the first color-capable Mac.) I championed the Mac at several companies and wrote several Mac apps. Things got kind of rough as OS X approached, though. As one tiny example, their developer documentation went down the tubes. It used to be stellar, but around the early days of OS X it became almost a joke.

My level of discontent with Apple hit a peak when OS X came out and proved to be too CPU-heavy to run audio apps on my then-fairly-new Titanium PowerBook. Since I bought that computer (for ~$3500) specifically for audio use, that was kind of a fatal blow. Besides that, I had thousands of dollars in music software and hardware that probably wasn't going to make the transition to OS X. Virtually all of that stuff worked fine with Windows XP; either the CD-ROMs had installers for both platforms already, or I could download new drivers. So it turned out for my music-making activities that starting from scratch with Windows XP, including buying a PC, was cheaper than moving to OS X. I was p.o.'ed enough at Apple that I decided to give it a shot, and since then my main music computer has been a PC.

Obviously I use both these days because we develop software for both. It's been far more difficult and far more expensive (time- and equipment-wise) for us to do Mac development. But a majority of our customers are Mac users, so as long as you folks keep voting with your dollars, we'll keep our noses to the Apple grindstone.





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