August 16, 2005

BREAKING NEWS: Entire Music Industry Shuts Down!

by Chris Randall

Man, I'm sorry about no posting, guys, but there ain't fuck-all happening out there. I haven't found anything interesting to talk about in nigh-on 24 hours or so. Although, I'm secure in the knowledge that I'm not alone, because none of the other music blog sites have, either.

It is truly the Dog Days of summer, and it seems everyone is taking a breather from not announcing anything worth a shit at Summer NAMM, so they can ready their press releases on what they're not doing at AES. Here at Audio Damage Graphics And Concept HQ, I'm currently testing the VST version of DubStation which Adam winged at me this morning. AU is done, done, done. So it's only a matter of time before we start sending out our own press releases about that little beauty.

I was hoping to find some interesting plug-in news to post about, since I haven't done a software post in a bit, but the most exciting thing KvR has listed in the last week is the free Brackenburg guitar amp modeller. Everything else is just software updates and SynthEdit shit.

So, here's to hoping something interesting happens soon so we can all fight to see who can make the pithiest comments about it.




Aug.17.2005 @ 8:24 AM
The Brackenburg amp sim is made with Synthedit, too.

In slow times like these (seems like it's been a week since Music Thing posted), isn't it then time to break out the philosophy? What is the future of the music industry, can one contribute to society yet still profit from it, etc. That sort of thing.



Aug.17.2005 @ 8:58 AM
Yeah, challenge yourself and defend Berhinger products. Find a deluded eBay seller trying to get $1000 for an MG-1 or something.

Aug.17.2005 @ 11:10 AM
Chris Randall
Oh, I see. You guys like it when I rant. Fair enough.

Damn, that's what I get for not trying out that amp sim before I posted. Tricksy hobbits. I've downloaded it, but now I don't want to put it in my VST folder.



Aug.17.2005 @ 12:19 PM
You have MODE installed though, don't you? Not really that different, all in all.

I take the position that if it makes a useful sound and it works well, than it stays. If it's shit, it's just shit and no amount of staying is going to change that.

The majority of SE things floating out there are just shit (strangely they are usually the ones people are charging money for), but I've installed a lot of freeware effects made with C++ that still had the AGain default 4-char ID (ie the maker obviously just learned how to get the damn thing to compile and then stuck it on the web). I can probably count on my fingers the number of SE things I've kept. But I use SE itself all the time.

That all said, if you're trying to perform triage to save some time, a no-SE model is probably the most efficient way to go (I think five more SE-made plugins were published as I typed this message).


Aug.17.2005 @ 1:38 PM
Chris Randall
Heh. Actually, I don't have MODE installed. Not to diss my own work or anything, but the MODE plugins are CPU pigs of the first order, and what is actually for sale from C74 is not that similar to what I originally worked on.

We have quite a library of DSP chunks which form the basis of the Audio Damage IP, and in most respects, it's generally easier for me to do a real VST for something strange that I need than to try to get SynthEdit or Max to cooperate, then use some runtime.



Jan.14.2007 @ 4:09 AM
unpluged put it back innnnnnn



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