November 6, 2013

Two Steps Forward...

by Chris Randall

Boing boom chack.

I got a Maschine Studio last week, and let's just state right now that it's a pretty nice piece of kit. In a nutshell, they've taken the original Maschine controller and broken out all the shift buttons to direct control, and added a jog wheel and a pair of whopping big hi-res color displays.

There are plenty of reviews out on the Interwebs, by people that specialize in that sort of thing, so I won't bother going over all the differences between the Maschine 2.0 software and its predecessor, or all the fine points of the new controller. Rather, I'll just toss off some comments that have come to mind in the last week as I've used it, and answer some of the obvious questions.

1. Not A DAW. There was a bit of a hope among a certain type of person (myself included) that the Maschine 2.0 software would turn it in to a full production environment, but let's make one thing clear: this software has its roots in MPC-oriented programming, and it hasn't strayed from that path. In order to function as a DAW, the software must operate in a non-linear way, and Maschine 2.0 is about as linear as it gets. The ability to chain Scenes to make a song is identical to the one in Maschine 1.x, and that hasn't been added to at all. Without a more advanced, less linear method of chaining patterns, this device and its software are still very much a sampling drum machine.

2. Renderless, So Render Less. The audio export function will only export the current scene. There is no method in which to render a song chain. If you're using it in stand-alone mode, the only way to record your performance is with an analog loopback or a separate recording device. One person's advice was "render the scenes, then put them together in your DAW." That's an awful idea for so many obvious reasons I won't go in to it. My solution, such as it is, is to build the song's parts in stand-alone, then instance Maschine inside Live, and use a Resampling track to record the performance.

EDIT: The above is not entirely correct. The "Export Audio" function exports the loop range, whatever that is. So if you've extended the loop range to encompass several scenes, then that's what gets exported. My mistake.

3. No Studio Required. As I said, the Studio controller is essentially the earlier controller with all the shift buttons broken out. I don't personally see the need for the jog wheel, which only duplicates functionality that is occurring where your hand already was. I could have thought of many better things to put in that spot, but they didn't ask me. The jog wheel is basically superfluous, for all intents and purposes. The displays make browsing for sounds and plug-ins and effects from Komplete very nice. However, if you're using your own library and 3rd party plugs, then you don't see them at their best. So you can live without it. In short, the Maschine Studio controller isn't strictly necessary; it won't limit your ability to control Maschine 2.0 at all, best I can tell. That said, it is a very nice controller, and is extremely well-built. It occupies a much larger footprint than the originals; it is, in surface area, roughly twice as big. However, the pads themselves, where the rubber meets the road, are identical to those in Maschine Mk 2.

4. Synthesize! The built-in drum synths are honestly a bit amazing. I don't know how they did some of them, and I am pretty well-versed in drum synthesis; I assume they're mostly a combination of physical modeling, traditional synthesis, and minor sample playback. You get a variety of starting points for each of the traditional drum voices, with 5 to 8 controls for the voice. In many cases (especially the snares) the result is indistinguishable from a sample. I wish these were a bit more out-there, but no complaints. I can always instance a synth to get what I need.

In any event, my feelings are thus: the Maschine 2.0 software is a must-upgrade. No joke, it is head and shoulders above the first iteration. As far as the Maschine Studio goes, it is extremely nice; if you already have a Mk 2, you probably can live without it, but why on Earth would you want to?

(Obligatory Caveat: I did not pay for the Maschine Studio; I received it as an NFR.)


Page 3 of 3

Nov.09.2013 @ 6:12 AM
beauty pill
I want a Maschine Studio. I lent my bandmate Drew my Maschine mk1 and he hasn't returned it for 2 years.

I wish I had more dough for instruments. All my money goes into studio equipment.

I don't even own a guitar anymore. Neither electric nor acoustic. Which is a sad state of affairs for me.

- c

Nov.11.2013 @ 10:20 AM
This is timely. I've been thinking about springing for Maschine to give myself an alternate way to work.

I have seen too many arguments about what is or isn't a DAW for them to have any meaning anymore. My thing has been FL Studio + Sound Forge for years, and I honestly don't care whether that's a DAW or a fish sandwich.

But I want to get out of that comfort zone, and not with something that's just going to baffle me. Maschine seems like it might be just the thing.

Nov.11.2013 @ 10:32 AM
Chris Randall
I would concur with that assessment. It's fun working with it. I'm using samples and loops I haven't used in _years_.


Nov.12.2013 @ 1:11 PM
Yeah, I was referring to how audio export works on 1.x. Looks like in 2.0, Loop Range applies to scenes.

Nov.12.2013 @ 7:07 PM
Speaking of samples... any chance that the CMU 800r samples you posted a while back might be available for download again?

Nov.13.2013 @ 11:51 AM
john truckosaur
How would you feel about gigging with the studio? I can't really tell how delicate it is from pictures alone.

Nov.14.2013 @ 3:02 AM
Chris Randall
It is as tough as the original Maschine, I think. Combo of plastic and metal. I wouldn't have any problem gigging with it.


Page 3 of 3



Sorry, commenting is closed for this blog entry.