September 13, 2013

Flipping The Script...

by Chris Randall
 



I think that picture tells far more than a thousand words could. After two years of R&D (a sentence fragment that in no way conveys the experience we've just been through), and coincidentally during the week of Audio Damage's tenth anniversary, we have succeeded in releasing a hardware platform for our DSP effects, and are ludicrously proud to unveil the first three Audio Damage hardware products: DubJr, Grainshift, and Errorbox. You can read about them at the Audio Damage site.

All three are 8HP Eurorack modules with ARMv7 CPUs doing the dirty work; they all retail for US$179.00, and all three are now available at Analogue Haven for immediate purchase. Analogue Haven will be the exclusive U.S. distributor for our hardware products; they will not be available via the Audio Damage website. We're currently in negotiations with a couple other distributors; we expect to have product at EquinOz within the next couple weeks. If you'd like to see Audio Damage Euro products at your favorite (non-U.S.) modular synth store, tell them to drop us a line, and we'll try to get it sorted.

We'll be rolling out audio samples in the next while (although if you're familiar with our products, you know what these sound like for the most part already) and videos in a few days. I'd like to take this opportunity to personally thank Shawn at Analogue Haven, who bootstrapped this whole operation, and my lovely wife Elle, who made boxes and power cables, tightened knurled nuts, and packed hundreds of modules. Hundreds. She is, if I'm not putting too fine a point on it, the shit.
 
 
 

73 comments:

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Sep.19.2013 @ 6:25 PM
Quiet Ovens
"But that's for listening." no idea what I meant by this...can't edit. sorry.
 
 

 
Sep.19.2013 @ 6:33 PM
Quiet Ovens
"I still don't see the point of this. A pitch shifter doesn't change the sample rate."
but they could? I am aware they don't. But why not? high SR converters are there, why would this not work, or sound better? perhaps realtime wouldn't work now.
I kinda think you guy's should ALSO look into a pedal platform like the chinese crap:
link [www.nuxefx.com]

or better translate that to modular. $70?
 
 

 
Sep.19.2013 @ 7:17 PM
boobs
sample rates.. ugh.. go put some magic crystals on your speaker cables.

;)
 
 

 
Sep.19.2013 @ 7:24 PM
Quiet Ovens
record the same at 192/96 and 48. Play at .25 speed. Difference?
 
 

 
Sep.19.2013 @ 7:57 PM
wgparham
@Quiet Ovens - As I said in my first post, I'll frequently do field recordings at higher sample rates and then slow them down. What I meant by that is that I will play them at a different sample rate than I recorded them at. e.g. I'll record something at 192 and play it back at 48k. That effectively makes the sound sound as if it was slowed down. I do that to find interesting textures in the sound.

But a pitchshifter doesn't change speed and pitch by changing the sample rate. The reason I play back audio at lower rates than recorded for sound design, is because I work a lot in a wave editor and doing it that way on really long recordings is faster (because it's an instantaneous change) than rendering a pitch/speed shift effect. There is absolutely no benefit to high sample rates, because (as Chris & the neckbeard say) maths. There really isn't going to be a difference in the output wave of a pitchshifter no matter what sample rate it runs at.

There is a little benefit in the recording process for higher bit rates than 16, but if you are gain staging everything properly you shouldn't run into headroom problems anyway. I use 24bit because I'm lazy and my ancient MacBook is still fast enough to do it (so why not?).

@boobs I'm looking for crystals to tape to my crystals. I think the first order crystals are resonating improperly. I'm also looking into a crystal degaussing machine, but just cant seem to find one with a wooden knob.

- William
 
 

 
Sep.19.2013 @ 9:24 PM
obscurerobot
You need to tap the crystals gently with a small wooden hammer. Just be careful not to shatter them.
 
 

 
Sep.19.2013 @ 10:38 PM
Quiet Ovens
@wgparham thanks! thinking about it..
 
 

 
Sep.19.2013 @ 10:47 PM
Quiet Ovens
so aside from SH how do playback at a lower SR?This could be a simple, great module in itself.
I kinda still disagree 24 bit is essential, WHY NOT? The cost seems negligible. I have essentially a triple monster case, The best delay is the RS-290, curious about the Modcan, as Shawn at AH loved it.
 
 

 
Sep.19.2013 @ 11:51 PM
boobs
@Quiet Ovens "record the same at 192/96 and 48. Play at .25 speed. Difference?"

because i do that all the time when i write music. ;) that's not one of my litmus tests and not something i do in music very often. and when i do i kind of like all the artifacts and weird things that happen. it's more of a creative use than a "i need to stretch this vocal so i can go from 140 bpm 90 bpm or madonna's people won't be happy w/my remix"

i know i know.. for time stretching blah blah blah.. if it's that important to you get a tape machine and record to it then varispeed it while recording to your DAW then pitchshift it. difference? ;)

i worked at 24/96 for a while.. all it did was crush my CPU.. maybe it sounded a little better in very specific cases.. and i did a sample library at 24/96 but that may have had more to do w/marketing.

anyway.. the lavry white papers about sample rate is very interesting especially when considering high sample rates.. the short version is that in most cases the higher sample rates just introduce errors to fill up the space... unless i can buy a $10k mastering converter it's really not worth it for me.

all that being spewed.. grainshift will be in my hands tomorrow and i'm ready to start FSU in the modular.
 
 

 
Sep.19.2013 @ 11:55 PM
boobs
re: delays.. the modcan is lovely.. but calling anything "the best" is entirely subjective especially where delays are concerned and especially in a modular context where tone and control are everything.. i'm a delay whore. i have 3 plus the Zdsp. the snazzy delay is awesome, the mungo d0 is special and the ecophon is wicked.. i can't see getting rid of any of them and i'd like to have the dub jr and the modcan but i have to actually be practical for HP considerations and of course the wallet...
 
 

 
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