November 9, 2011

Meet Kombinat Dva...

by Chris Randall

Closing in on Kombinat Dva's imminent release. I'm still not settled on the final UI (I may replace the crossover with a graphic, for starters) and things need a lot of touching up, but that's the general idea. It will have several more FSU engines, in addition to the feedback control I spoke about in the last post on the subject, and is a whole 'nother animal, really. You will be able to program it to duplicate the original, and it will include all the original's presets, in addition to its own collection.

Anyhow, that's what we're working on this week. Progress is Being Made.


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Nov.09.2011 @ 1:53 PM
I vote graphic for the crossover. I don't think anyone would need to set their crossover for exactly 815Hz, they're just going to do it by feel. (Of course my vote doesn't count because you're already about to murder me over another product.)

Nov.09.2011 @ 1:54 PM
Computer Controlled
LOVE the graphics! One of my faves by far! =o]

Nov.09.2011 @ 2:12 PM
Chris Randall
Your vote always counts, Jeff. ;-)

What you can't see in this screenshot is the quasi-cool animation the front panel is always undergoing, and the live-action About splash.


Nov.09.2011 @ 2:29 PM
So the three dark 'controls' on the top are not controls then? Love the graphics, but I was about to comment that these were to dark. That's moot now I guess.

Nov.09.2011 @ 2:32 PM
Chris Randall
They're level meters.


Nov.09.2011 @ 2:40 PM
Nice look, looking forward to giving it a spin.

Although I've got several distortion flavours by now, I turn to Kombinat quite frequently. There's something about it the others don't have - not the least the ease of use.

Nov.09.2011 @ 2:52 PM
Ah cool. In that case, sweet :D

Nov.09.2011 @ 2:52 PM
Looks great! I love the current direction of GUI design that you have - I'm SO over the "let's make it look like hardware" thing....

Nov.09.2011 @ 4:02 PM
I like the numbers!

some numerical feedback display is always appreciated. For this is not hardware - display costs are not part of the budget here. And just in case I want to to something technical with it. So why restricting it.

Nov.09.2011 @ 4:16 PM
"Your vote always counts, Steve. ;-)"


Since my vote always counts: on the one hand, I like crossover controls as graphics, but in this instance I think having the level meters and the crossover graphics at the top there might look busy. So I'd vote graphics only if it doesn't over do things, because I like the look as is.

I'd also vote for a wet/dry control in the master section, in a pie-in-the-sky, dream-a-little-dream sort of way.

Can't wait to try out the new distortion models though.

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