July 28, 2011
Workin' For A Livin'...
by Chris Randall
It's been an exciting (interesting?) couple of weeks here at Audio Damage Command And Control. Adam and I decided, for reasons that aren't entirely clear to either of us any more at this juncture, that we would finally tackle the Big Bear, and release our next product as a VST3.
The VST3 SDK was updated to a new stable release a month or so ago, and in this release is the ability to also build VST2.4 and AudioUnit, off the VST3 base plug-in. These aren't "wrapped" as such, but are the real deal, just using a different base than the VST3. They necessarily lack the extra features that VST3 has (moreso in the case of VST2.4, as AudioUnits and VST3 plugs are remarkably similar in feature-sets.) We also, since we were making such a big jump anyhow, decided to switch from VSTGUI 3.6, which we've been using since Tattoo, to VSTGUI 4.
On the Windows side of things, it was relatively (!!!) painless, but when we moved to OS X, things got pretty hairy for a while there. Yesterday morning, I was actually about to lobby for bagging the whole idea and going back to the Old Way of doing things, but as luck would have it, Adam found the Issue, which turned out to be our fault, not Steinberg's. Now the VST3 on OS X is merrily working away.
Anyhow, long story short, if you're wondering where I've been for the last few days, it was a combination of that, some legal troubles (I was arrested for doing graffiti, or "street art" as I like to call it but the police in Tempe don't, of all things), and various other demands on my time, including an iOS contract I took without, perhaps, thoroughly thinking through the ramifications of same. In that respect, the iOS contract and the arrest are remarkably similar.
Adam is on his way to Wyoming, of all places, for the next few days, which will allow me to finish the iOS thingy, and we can return to our regularly scheduled vitriol. In the mean time, this is an open thread. Questions? Comments? Criticisms?