Chris Randall: Musician, Writer, User Interface Designer, Inventor, Photographer, Complainer. Not necessarily in that order.
 

Archives: August 2007


August 28, 2007

Here's what I'm thinking...

by Chris Randall
 



That's the general idea I'm going for. American Apparel heather grey ringer t-shirts. I'm waiting for a quote right now.


 
August 27, 2007

Audio Damage Liquid now available...

by Chris Randall
 

And away we go. Liquid is now available for purchase in the AD store.

 
August 25, 2007

Audio Damage Update and some other stuff...

by Chris Randall
 

I've just finished making the Liquid product page in the AD store, so if you're not bored of hearing clips of this plugin yet, there's some more for you. I'm not terribly good at making demo clips to begin with, and this morning I seemed to have entirely lost the ability to play guitar or keyboards, or program a drum machine. Hence, the ones there might not be a shining example of the demo clip art. If anyone has any suggestions in that regard, I'm more than willing to hear them.


In other news, Shepard Fairey was on the Henry Rollins Show last night (in my opinion, the single best television show produced in the United States) and his interview got me thinking about subversive iconography and such. I was actually somewhat inspired by the whole thing, to the point where I'm entertaining actually making Analog Industries stuff. Say, for instance, I made a nice vinyl AI sticker with the Space Invader saying something subversive. If you could Paypal me a buck and get a couple of them, would that be something you found interesting?


 
August 24, 2007

Friday Open Thread: Mastering...

by Chris Randall
 

We're deep in the beta testing of Liquid today, so I don't have time to ponder out a pithy comment on the music industry at large, so this is an open thread.


The topic today: mastering in the home studio. I'm personally of the impression that the whole L3 "squish it 'til it bleeds" method is seriously detrimental to the quality of your music. Since most people will be listening to your music via MP3, and in the unlikely event you're played on the radio, they'll run it through their own brutal compression algorithms, is it necessary to have every tiny sound slamming 0db at this juncture?


What's your favorite 2-buss treatment and finalizing method? Please extemporize.


 
August 23, 2007

Another drop of Liquid...

by Chris Randall
 

Here's another little clip of Liquid doing its thing on a chunk of drums. 4 measures of dry (well, no Liquid, anyways) and then 4 of meaty flanged goodness.
You can hear the "OFFSET" parameter used to good effect in that little clip; that's what's causing the wide stereo imaging of the flange effect. (More obvious in headphones, of course.)


As far as dev goes, we're done with the VST versions, and Adam says he's about 2/3 done with the AU. What I take that to mean is "I have all the files and code in place, but I haven't yet begun to fight with this ridiculous SDK and any of the stupid changes that Apple has put in to it while we weren't looking." I could be wrong there; it's only been like a week and a half since the last build of Dr. Device, so how much could the AU SDK possibly have changed?

 

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