Chris Randall: Musician, Writer, User Interface Designer, Inventor, Photographer, Complainer. Not necessarily in that order.

Archives: May 2013

May 31, 2013

Meet Mangleverb...

by Chris Randall

Hey, want a new plug-in? Why, yes. You do. And we happen to have one right here. Let me introduce you to Mangleverb. It's a reverb! It's a filter! It's a floor wax! It's a dessert topping!

In all seriousness, it's a VCF/VCA (with pretentions of analog-ness) with LFO and envelope mod sources, and it has the original Deverb reverb algorithm that can be placed either after the inputs or after the VCA. This is a surprisingly versatile combination, as it turns out. Ducking 'verb, ducking filter, "trance gate," heavy duty special FX reverb, tremolo, all kinds of stuff.

I will admit up front that we borrowed from the concept of the Vermona Retroverb Lancet, since eagle-eyed readers will point it out anyhow. We've never actually touched a Retroverb Lancet in real life, so this isn't a clone or a slavish copy or anything. We basically looked at pictures of the front panel and thought "well, that seems like a good idea."

One further note: this is our first VST2.4/AU plug-in to have a sidechain input. In all the major DAWs we tried that are capable of routing sidechains, it seems to work. A little dancing about is required in Cubase, and the manual talks about this. It works the best in Logic and Live, the two most sidechain-friendly DAWs.

Anyhow, Mangleverb is available now in the Audio Damage store. US$49.00 for VST and AudioUnit.

May 25, 2013

If At First You Don't Succeed...

by Chris Randall

As all regular readers of AI know, I've spent the better part of a year (and gone through two fairly expensive touchscreen monitors) trying to come up with a touch-based app for songwriting and live performance. I've just got my seventh (!!!) attempt working to the point where it can actually be used to make music, so I thought I'd toss up a quick video.

As with the other attempts, no DAW is used at all. The DSP is entirely Max/MSP (not M4L) and the app itself is written in C++ using the Cinder framework. Two-way communication between the app and Max is done with OSC. Right now, all that's working is the mixer and the step sequencer. The drum samples are hosted in Max itself for a change of pace (previously I'd used Maschine for these adventures), but all the synth noises are coming out of either the Analog Four or the Virus Ti. You get the idea.

Yeah, I'm gonna keep kicking this can down the road until it shakes out in to something usable.
TAGS: Touch It

May 20, 2013

Audio Damage Summer Sale...

by Chris Randall

When I was a little tyke, we went to visit my grandparents who lived in San Diego once. While we were there, I saw a television commercial (once, natch) that was so powerful in its delivery that I remember it verbatim to this day. A Google search shows me that this was apparently a well-known commercial series, fondly remembered by all that saw it. I can't find the specific commercial I remember, but here's a compendium of a whole bunch of them with the same general theme.

Caveat Emptor: that is quite possibly the E-Bola virus of ear worms. You've been warned.

All this by way of saying that my failings in the marketing vein are manifold and obvious. I am, in every way possible, the exact opposite of the marketing genius that put those commercials together. All I know is this: you kids like you some sales. So we're having one. Hit the Audio Damage store and enter the code HOTINHERRE at checkout for 30% off your entire order. I'll stand upon my head 'til my ears are turnin' red.

EDIT: Sale all done. Thanks all! Now it's time to go fuel up the Gulfstream and fly off to my private volcano lair to work on the next product.

May 5, 2013

Wicked Cool...

by Chris Randall

We had a fun week at both Audio Damage facilities. (For some reason that word gives me the gigglesnorts. I can't explain it.) While Adam largely spent the week swearing at our next product, I worked on an Audio Damage tech demo for [REDACTED], which was interesting, in a sort of academic fashion. The last few days I've been doing some OpenGL experiments with plug-in UIs that will hopefully bear some fruit down the road. As to whether you can expect a plug-in called Lazer Disco Cat, well, that is open to discussion.

Anyhow, the reason for this post: I'll be in Boston most of the week "consulting," and I was wondering if there were enough Boston-based folks on this list to warrant some sort of Analog Industries get-together for tropical cocktails and nerd-talk, on Friday (5/10) preferably.

Displaying 1 to 4 of 4 available blog entries.